Tom Clancy's Splinter Cell: Double Agent
Bonus multiplayer skins
Successfully complete the indicated task in
Multiplayer mode to unlock the corresponding skin:
Spy (second skin): Achieve the "Recruit"
rank (with a general average higher that 1%)
Spy (third skin): Achieve the "Special
Agent" rank (with a general average higher than 45%)
Uspilon Forces (second skin): Achieve the
"Field Agent" rank (with a general average higher
than 20%)
Uspilon Forces (third skin): Achieve the
"Commander" rank (with a general average higher than 95%)
Bonus equipment
Successfully complete the indicated special
objectives in Solo mode to unlock the corresponding
item:
Electric Lock Pick: Primary objectives in
JBA HQ 1
EMP Device - Enhanced: Primary
objectives in JBA HQ 1
EMP Grenade: Secondary objectives in the
Iceland Assignment
EMP Grenade - Attachment: Secondary
objectives in the Cozumel Assignment
Explosive Sticky Camera-Attachment:
Secondary objectives in the Iceland Assignment
Frag Grenade - Attachment: Primary
objectives in JBA HQ 3
Gas Grenade: Primary objectives in JBA
HQ 1
Gas Grenade - Attachment: Secondary
objectives in the Cozumel Assignment
Hacking Device - Force Hack Upgrade:
Primary objectives in JBA HQ 2
Hacking Device -
Software Upgrade: Secondary objectives in the
Shanghai Assignment
Night Vision - Enhanced: Primary
objectives in JBA HQ 3
Shotgun Shell - Attachment: Secondary
objectives in the Okhotsk Assignment
Smoke Grenade - Attachment: Secondary
objectives in the Shanghai Assignment
Sonic Grenade - Attachment: Primary
objectives in JBA HQ 2
Ultrasonic Emitter: Secondary objectives
in the Ellsworth Assignment
Wall Mine - Flash: Secondary objectives
in the Okhotsk Assignment
Wall Mine - Stun: Secondary objectives
in the Ellsworth Assignment
Elite mode
Successfully complete Solo mode on any
difficulty setting to unlock the Elite difficulty
setting.
Alternate endings
Successfully complete the following tasks to
get the corresponding ending:
Ending A - Good: Have your NSA trust
above 33% and save at least two of the three targets
(Crouse Ship, Hisham, Lambert).
Ending B - Normal: Have your NSA trust
below 33% and save all three targets (Crouse Ship,
Hisham, Lambert). Alternately, have your NSA trust
above 33% and destroy two of the three targets.
Ending C - Bad: Destroy all three targets
(Crouse Ship, Hisham, Lambert). Alternately, have
your NSA trust below 33% and destroy two of the
three targets.
Kinshasa: Secret Tool
At the beginning of the mission you must go up a elevator. You will then get a checkpoint. When you enter this room, take out the guards. Make sure you are not
wearing your sunglasses. When you walk in the next, big, room, the sun should be shining in your eyes. Flip your glasses down and you can see guards shooting out
the windows you were looking at. Go to the right as soon as you walk in. Try not to draw too much attention. If you keep going to the right you will hit a window.
An icon should appear at the bottom of the screen, indicating that you can use something. Press X and Sam will get out a small black tool, clip it on the window,
whiz it around, then pull off a small circle that he has cut from the window. If you push forward on the window, Sam will put his legs through and squeeze through the hole so that he is now outside.
Kinshasa: Extended Level
At the end of the ninth mission, Kinshasa, when you have a sniper to shoot Hamza Hishima do not shoot him. If you do you will complete the mission. If you do not,
the crane you are on will fall down. Then Emile will yell at Sam for missing Hishima. Sam angrily turns off his radio and the level in now extended for several minutes.
JBA HQ Part 2: Enrica Ends Mission
On the "JBA HQ Part 2" mission there are a certain number of optional objectives, one of which is to gather information from Emile's safe. If you do this successfully you
must leave his office. The only ways out of his office are through the door (risky as you have a better chance of getting caught) or out into the courtyard. The issue with
the courtyard is that there is only one way to get back into the headquarters, through Enrica's window. Before you enter the room, check the map. Notice that Enrica is in
her lab working on the other end of the complex. However as soon as you choose to enter her room through the bathroom window, she will instantly appear in the doorway and
attempt to scold Fisher. Fisher then proceeds to make a move on her and she lets him off with a warning "Next time, bring flowers", ending the mission.
Extended Time in Kinshasa Level
At the end of this level, when you are supposed to use a sniper rifle to shoot Hamza Hishima, do not kill him. Instead, wait until the crane you are on falls down.
Emile will yell at you for missing Hamza. Your character will then turn off his radio and the level will be extended by several minutes.
Cheap Electricity - Credit Counseling - Mobile Phone - Credit Card Consolidation