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Completion bonuses
Successfully complete the game on any difficulty to unlock Mercenaries mode, New Game+ mode, "History Of Resident Evil"
option, "Infinite ammo" option (must fully upgrade a weapon then purchase the unlimited ammo from the "Bonus Features"
section with points), ability to play as Sheva Alomar, and Chris' Safari and Sheva's Clubin' alternate costumes.
Successfully complete the game on the Amateur difficulty to unlock the "Classic Horror Filter" option.
Successfully complete the game on the Normal difficulty to unlock the "Retro Filter" option.
Successfully complete the game on the Veteran difficulty to unlock the Professional difficulty and "Noise Filter" option.
Successfully complete the game on any difficulty in under five hours (get an "S" rank) to unlock the Infinite Rocket Launcher.
Then, enable the "Infinite ammo" option under the "Bonus Features" menu.
Chris' S.T.A.R.S costume
Collect 25 B.S.A.A. emblems to unlock Chris' S.T.A.R.S costume.
Sheva's Tribal costume
Collect all 30 B.S.A.A. emblems to unlock Sheva's Tribal costume.
Duplicate items
Note: This trick requires two gamertags and two controllers. If you only have one gamertag, create a second temporary gamer
profile to perform this glitch. First, sign in with both gamertags. Start any chapter. Clear both players inventory slots.
Have Chris give Sheva the item(s). Then, have player one quit, and save both profiles. Resume the game, and have Sheva give
the item(s) back to Chris. Quit the game again, but only save player one's profile, and not player two's profile. Both
gamertags should now have the same item(s). You can repeat this as many times as desired.
Start any chapter, and invite another player. Once the other player has joined, have them equip their inventory with
the desired items. Then, have the player leave the game. All those items will still be with the player who just left
and also with your AI partner. Transfer all the items from your AI partner to your inventory, then send the player
an invite again. Repeat this as many times as desired.
Easy items and money
Use the "Duplicate items" glitch on eggs, preferably "Rotten" since they are worth 2,000 gold each. Then, sell the eggs to get easy money.
This trick will help you gain money to max out and buy all the weapons. In any chapter, collect as much gold, items,
ammunition, and treasure you can find. When you are satisfied, pause the game and quit. Save the game when prompted.
Restart any desired chapter. The "Shop" menu will appear before the start of any chapter. Notice that all the gold,
treasure, weapons, and ammunition from your previous saved game are still in your inventory. From there, you can sell
anything you want to get some easy cash. This glitch can be done as many times as desired on any chapter.
At the beginning of Chapter 2-1, you will be in a garage with two Humvees, numerous breakable crates, and a machine gun.
Pick up all the items, including the machine gun. Quit the game, and select "Yes" to overwrite your current equipment.
Select "Continue" from the main menu. You will have the items you previously picked up, and all the items can be picked
up again. Sell the machine gun for easy money, then repeat the process as many times as desired. This is an easy way to
upgrade your weapons early, as well as max your ammunition out. Note: You can also do this in Chapter 3-1.
You can get free treasures worth 11,000 gold and an RPG at the beginning of Chapter 3-1, "Marshlands". There is no need
for any use of ammunition or killing zombies. Go to the "Chapter Select" menu, and start Chapter 3-1, "Marshlands".
Skip the cinematic. Straight at the first dock, go to the vases. There should be a Ruby (Pear) on the mask (1,000 gold).
Go straight to the center of the lake. There should be a Silver Chalice/Idol in the box of the hut (2,000 gold). Go northwest.
There should be a half-sunken boat on your way there, with an RPG in the silver box on the deck. Go to the platform at the northwest.
Along your way, there should be a Beetle (Brown) on the fishing fence. At the platform, there should be a Silver Chalice/Idol in
the box of the hut. Jump down into the pool. There should be another Beetle (Brown) at the left ladder (all totaling 4,000 gold).
Go up north of map. Go to the end of the village. Help your partner up the left tower to collect the Silver Chalice/Idol in the box
(2,000 gold). Note: Do not take the key piece in the box on the left tower, as it will trigger enemies to appear. Finally, go the
southwest village with a long stream leading in. At the village, go straight to the center platform to open the box. You should get
another Silver Chalice/Idol (2,000 gold). Do not head elsewhere. Go directly to the box at the center platform. If you go towards
the other huts, it will trigger zombies to appear. Save and quit the game. Sell the treasures worth 11,000 gold in your inventory.
Sell the RPG for another 1,000 gold if you do not wish to keep it. Repeat this as many times as desired. Note: The trick is not to
pick up any of the puzzle (key) pieces as this will trigger the enemies to appear. You can break as many vases and pots as desired
and collect ammunition and gold bags, but do not pick up the key items. Do not bother to go to the east village to get the other
Ruby (Pear), as you might be killed by the Crocs. If everything is done correctly, you will not encounter any enemies and get
11,000 gold worth of treasures and a free RPG.
In addition to the above mentioned information, there are more hidden treasures throughout the beginning of Chapter 3-1, "Marshlands".
In the first area with the vases, there is a Brown Beetle on the tree to the left of the key piece. At the area in the center of
the lake, there is a Brown Beetle on a post just left of the dock. Collect the eggs from the back right corner; they sell for 250 gold each.
Also wait to see if any of the chickens lay eggs. On occasion they will lay a golden egg worth 1,000 gold. At the sunken ship to the
northwest, there is also a beetle where the ship meets the water. In the area to the very north of the map, there is a ruby on a cow
skull on a post near the first hut on the right. In the area following the long stream to the southwest of the map, there is ammunition
skewered amongst the posts surrounding it. In addition, there is another beetle on the tree to the right on the way around to the back.
If you have trouble finding the beetles, look for purple flowers growing on posts and trees. In the north area, there is an Emerald
atop the cow skull perched above the sacrificial altar. You must shoot it down. With these additional treasures, it brings the total
to between 20,000 to 23,000 gold per run, and you will still not encounter any enemies as long as you follow the instructions mentioned in the previous trick.
Note: This trick requires two players on PSN. Go to Chapter 5-3, and start the fight with Wesker. On the way, there are two or
three Reapers, a necklace, and some Lickers, all of which result in about 15,000 to 20,000 gold. Once in the fight with Wesker,
have him throw a player through the door. Then, run up stairs, and have both players shove the casket lid off to get another gem.
The player that gets the gold must not host the game, because the host will only receive some money. Defeat Wesker within his
seven minutes (Magnums recommended), and he will drop the Heart of Africa, which is worth 10,000 gold, making it the most valuable
gem in the game. Once he drops it, you can pick it up during the fight with Jill. Once it is picked up, have the second player
leave the game, and save their current equipment. Then, have the second player rejoin and the host restart from the last checkpoint.
The checkpoint will be the start of Jill's fight, meaning that one can pick the gem up again. Repeat this as many times as desired.
VZ61 machine gun in "Public Assembly"
After the gate has broken open, you can enter the market. Go all the way down the street until you see big red doors and gas cans
next to them. Turn right just before the gas cans. There will be a brief case you can open with a VZ61 machine gun in it. If you
look closely, the gun resembles the "Scorpion" sub machine gun in Call Of Duty 4. This gun makes the level much easier.
Staying together in "Shanty Town"
Go up to the building that has two frag grenades. You can go off of the edge and bounce them off of the "KENNYS" sign. If done
correctly, this will blow off the lock, eliminating the need for Chris and Sheva to be separated.
Easy ammunition in "Uroboros Research Facility"
In Chapter 5-2, "Uroboros Research Facility", after the conveyor belt area when you start a new checkpoint, you will reach a point
where you drop down. There are a number of crates with flame rounds, rifle rounds, handgun ammo, and an incendiary grenade. Collect
everything, then save the game and quit. When you start again, remove the collected items from the item management screen, and
collect them all again. You can get 300 handgun bullets in a matter of ten minutes.
Getting better ammunition in Mercenaries mode
The ammunition that drops is based on the type of weapons you have. Drop weapons that you will not use to increase the chance of
getting ammunition that is more useful.
Quick reload in Mercenaries mode
Display the inventory screen, and combine ammunition manually with your weapon. This causes weapons such as the shotgun to
reload much faster than the normal method. You can also use this trick while climbing ladders or jumping.
Wesker's Dash move in Mercenaries mode
While playing as Wesker in Mercenaries mode, press R3 to dash. You can press Square during a dash to do a knee attack.
Better healing
If both players stand in front each other and one of them heals themselves, both players will get healed.
Lure away move
Click L3 + R3 to do the "lure away" move, where Chris will say "Come on, come on!" or Sheva will whistle. This lures regular
enemies towards you, just in case your partner is low on health, trying to pull something off, cranking something, etc.
Defeating Lickers
Notice the Lickers have a "heart" hanging down from their chest. The best way to target this is to use a rifle (for example,
the PSG-1). Target the darker red bulge. If you cannot get a clear shot at it, get a head shot and they will recoil, making
the chest more vulnerable and easier to target. With the PSG-1, this will allow for a two shot kill, or perhaps a one shot kill
if you can hit the heart with the first shot. Hand grenades also work very well. They will instantly die when hit with a grenade.
This is very useful in Chapter 5-3 when you have to face a large number of them.
Defeating the Boss in "Caves"
When you face the flying bat/insect-like creature for the second time in Chapter 4-1, there is an easy way to defeat him which
will allow you to still get the Soul Gem. In the southwest corner of the bottom floor, there is a small pillar of stone in the
middle, with what looks to be a log with spikes coming out of it as well as a rib cage hanging from it. When Sheva tells you that
it is too hard to fight and you should go upstairs, if done correctly you can just walk backwards without having to dodge around
the pillar as the Boss tries to attack you. The "Dodge" button will appear, but it is not necessary. Just continue to walk
backwards around the pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the back of its tail.
When it dies you can collect the Soul Gem which is worth 10,000 gold when sold.
Defeating Wesker
To quickly and safely defeat Wesker in his first form, run to all the levers around the map to turn the lights off. You do not
need to go up the ladders because there are no levers up there. Do not worry about attacking him until you have turned off all
the lights, otherwise you will not be able to hit him. After all the lights have been turned off, take the rocket launcher in
the display case after breaking it open. Run to a dark corner far away from him. Wesker will look around to try and find you.
When this happens, you will have a chance to shoot a rocket at him. As soon as you shoot it, he will grab it. Run up to him
(or shoot the rocket in his hands), stun him, and initiate a button context. If you need more ammunition, you can send Sheva
to get it, or you can get it by climbing to the area above the ladders. The second form is only a button context battle, and
there is no specific strategy needed. In his final form, start by running to the high ground. Then when in the circular area,
shoot the orange "heart" that alternates from his chest to his back while dodging his attacks. After he takes enough damage,
he will go after Sheva. At this point, run down the ramp from the circular area you were just in. Take a left to get to the
large boulder. Do not interact with the boulder just yet. Shoot Wesker from afar, while Sheva hangs in the balance. Once she
lifts herself up, start to move the boulder using the button contexts. Make your way back to the high ground, and repeat the
orange heart strategy until he has been defeated.
Use the following trick to defeating Wesker's final form. Once you have saved Sheva from Wesker and have pushed the boulder
over to allow her to join you, you will once again be attacked by Wesker when you run to the higher ground where you faced
him earlier. Like before, dodge his attacks as you shoot his heart, which alternates between his chest and back. Once you do
enough damage to his heart, he will kneel down and push his arm into the ground. It then comes up around him as many swirling
tentacles, protecting him from fire. If you wait and do nothing after he gets back up, you will see a cinematic of tentacles
recovering his heart, which you do not want to happen. To prevent this, as soon after the swirling tentacles recede, run up to
him and a button event will begin, allowing you to hold him while Sheva stabs him (and later you), which is how you can finally kill him.
BSAA emblem locations
Shoot the thirty hidden B.S.A.A. emblems to unlock bonus items at the "Bonus Features" menu. Note: When replaying a level to
find emblems, there is no need to continue to a checkpoint. The game will record it as collected as soon as it is shot.
Chapter 1-2
1. Find the building with a staircase leading up to a locked door. There are two shade umbrellas here. Stand near the top of
the stairs, and look past the wall facing southeast to the emblem on the wall high on the building opposite.
2. Kill the blond woman, and enter the next area. Navigate the dark area, and go up the stairs. Enter the room with no roof.
Look up at the water tower just before the cinematic with the dead soldiers.
3. Defeat the furnace Boss, then go through the door that requires the furnace key. Look through the fence to the left of the ammunition case.
C
hapter 2-1
4. It is on the wall above you at the starting room.
5. Cross the bridge, then look at one of the bridge supports just before entering the tunnel.
6. Enter the town after the tunnels, and go to the water's edge. At the small beach before you return to the market, look
at the large boat and green shack. The emblem is in the roof on its side.
7. Go to the shop with the green and white canopy and the word "Stores" on it. The emblem is between one of the arches.
It can be best seen from the rooftop, just as you get helicopter support.
8. Climb up to the top of the building, and get Sheva to jump across to the other building so she can unlock the door. Then, turn around and look up.
Chapter 2-2
9. Exit the building at the start. Look towards the top of the pylon. You can climb on one of the carriages for a better view.
10. It is inside the mine as you cross the first bridge; look to your right, high on the rocks.
11. Exit the mine, and go outside. After the cinematic with Irvine, go outside. Move past the mounted gun, and climb the
larger of the two ladders at the end. Turn to the left to see the emblem on the building in the distance.
Chapter 3-1
12. Use a sniper rifle to aim at the mid-section of the telephone pole to the north of your starting position.
13. When free roaming with the hovercraft, travel to the northwestern tip of the map. Get out and look on the roof of the hut.
14. From where you collected the slate map to the west, stand on the edge of the wooden walkway. Use a sniper rifle to zoom
into the central island to the east to find the emblem on the hut wall.
15. Insert all the pieces to open the door. Drop down into the water, and face south to find the emblem on the wood.
Chapter 3-2
16. Escape the walkways, and enter the area with Tricell tents. Move behind the tents, and look between them.
17. Look at the shack on your left as soon as the timer starts on the docks.
Chapter 3-3
18. Exit the boat for the first time, then look east at the entrance you just used. The emblem is barely visible.
Chapter 4-1
19. Climb up to the first ladder, then turn to the right. Look down below on the rock face to the right of the waterfall.
20. After the cinematic with the panoramic view of the ruins ends, use a sniper rifle to zoom in at the base of the reflective object in the distance.
21. Successfully complete QTE from the falling statues, and pull the two switches. Take the left path when you enter the
labyrinth. Follow it until finding a square archway. Look to your left before passing through the archway. Look above the
green statue to find the emblem near a tree on the wall.
Chapter 4-2
22. Make your way down to the second elevator, and enter the room with the statue near the entrance. The emblem is above the entrance.
Chapter 5-1
23. Move around the raised area counter-clockwise when the mission begins. The path will be blocked, but the emblem can be seen under the metal bridge.
Chapter 5-2
24. Proceed through the level until after you exit the conveyor belt with the gas canisters. You will find a gun case and
two dumpsters on the left wall. Look inside the open dumpster. Note: It is found before you pull the switch for the conveyor that needs to be powered.
Chapter 5-3
25. You will see two large fans after you exit the Boss room. Look behind the fan on the right.
26. Reach the circular moving platform. Move to the bottom of the steps, then turn east. Look towards the platform above
you in the distance to see the emblem through the floor with a sniper rifle.
27. Enter the area with the ruins, and go to the small elevator on the left. Walk around it to where the rifle ammunition
is hidden. Look into the elevator shaft to find the emblem.
Chapter 6-1
28. Turn 180 degrees when the mission begins. Look at the very top of the radar's silhouette with a sniper rifle.
29. Face northwest when Sheva is trapped in the cage, and fire a grenade into the container.
30. Search the glass cabinet on the left next to the plant's displays.
Treasure locations
Search the indicated location to find the corresponding treasure piece:
Antique Clock
Chapter 1-2: On the balcony of the house that is locked from the inside.
Beetle (Brown)
Chapter 3-1: On the small island where you start. It is also found elsewhere in multiple locations in Chapter 3-1.
Beetle (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks, send the beam of light to the statue instead of the final mirror.
Beetle (Jewel)
Chapter 3-2: On top of the oil drums at the Tricell camp.
Blue Enigma
Chapter 3-1: Kill a giant Manjini.
Ceremonial Mask
Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.
Chalice (Silver)
Chapter 3-1: On the middle island (the chicken farm). It is also found elsewhere in multiple locations.
Chalice (Gold)
Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a locker after you drop down into the locked room.
Dead Bride's Necklace
Chapter 5-2: Lying near the discarded corpses on the conveyor belt.
Chapter 6-1: Dropped by the rocket launcher wielding Majini.
Diamond (Brilliant)
Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards the machine gun turret, and look for a
small ladder on your left. The gem is in a chest on that ledge.
Diamond (Marquis)
Note: You must be playing as Chris if in Solo mode. During the final fight with Wesker at the volcano, immediately after
Wesker appears for the first time, turn around and move towards the bridge that will collapse. Before stepping on it, shoot down
the rock just past it that is the same color. When you fall through the bridge, turn to your left, and jump over the rock to collect the gem.
Diamond (Oval)
Chapter 2-2: In the mines just before the crank at the exit, turn left off the cart tracks. Follow the wall to a chest containing the gem.
Diamond (Pear)
Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim at the top of the large ladder to shoot it down.
Diamond (Square)
Chapter 2-2: After the scene with Irving, go past one more checkpoint. There is a broken ladder with an assist jump here.
The gem is on the ledge Sheva lands on. Follow her around to where she climbs, then jump down one level to get it.
Diamond (Trilliant)
Chapter 4-2: After putting all three emblems in the door, go up the stairs. Shoot the gem down from above the big door you have to enter.
Emerald (Brilliant)
Chapter 5-3: At the start of the Wesker and Jill fight at the end of the chapter, run up the staircase on the right in
front of you. Follow the path around to the right. The gem is in one of the pots at the end.
Emerald (Marquis)
Chapter 3-3: After leaving the boat for a second time, climb a ladder to the ledge with the two machine gun turrets
above the gate you are trying to open. The gem is in a drawer in the room between the guns.
Emerald (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins.
The gem is in a coffin that needs an assist event to open.
Emerald (Pear)
Found in multiple locations.
Emerald (Square)
Found in multiple locations.
Emerald (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Gold Ring
Chapter 1-1: Kill the Executioner at the end of the chapter. It is also found elsewhere in multiple locations.
Heart Of Africa
Chapter 5-3: Between the stairs during the Jill solo fight after you ended the previous fight by damaging Wesker enough to make him retreat.
Idol (Silver)
Chapter 3-1: On top of the left of the two assist jumps on the northeast island.
Idol (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks, send the beam of light to the statue instead of the final mirror.
Ivory Relief
Chapter 1-2: Dropped by the blonde woman you help.
Jewel Bangle
Dropped by a "Big Man" Manjini.
Lion Heart
Kill a group Lickers until one drops.
Power Stone
Kill a Reaper.
Royal Necklace
Chapter 5-3: Inside the control room being guarded by a group of rocket launcher wielding Manjini.
Ruby (Brilliant)
Chapter 5-3: Leave the room with the giant rotating elevator. Look at the ceiling between the last two lights as you emerge from the tunnel in the next room.
Ruby (Marquis)
Chapter 2-1: During the fight in the market area where you have to shoot a key from a hanging dead body, toss a
grenade into the middle stall with a chest in it. The gem is in that chest.
Ruby (Oval)
Chapter 4-1: Behind the red statue in the labyrinth.
Ruby (Pear)
Found in multiple locations.
Ruby (Square)
Found in multiple locations.
Ruby (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Sapphire (Brilliant)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins.
The gem is in a coffin that needs an assist event to open.
Sapphire (Marquis)
Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the path around, and take a left at the fork.
The gem is in a safe to your left as you enter the room.
Sapphire (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins.
The gem is in a small pot on the shelf to the right as you enter.
Sapphire (Pear)
Found in multiple locations.
Sapphire (Square)
Found in multiple locations.
Sapphire (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Soul Gem
Chapter 4-1: Kill the Boss at the end of the level without using the reaction event (before climbing the stairs to the exit).
Topaz (Brilliant)
Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the gem is high on the wall in front of you as you cross the drawbridge.
Topaz (Marquis)
Chapter 1-1: After you jump out of the window, take out all the Majini, and one of them will drop it.
Topaz (Oval)
Chapter 6-1: On the Normal, Veteran, or Professional difficulty, go up the ladder just before the assist push. Turn around,
and find the person that you will have to fight later. Shoot him now. Go through the gate scene, and on your way to the crank, turn right after the stairs.
Topaz (Pear)
Found in multiple locations.
Topaz (Square)
Found in multiple locations.
Topaz (Trilliant)
Chapter 4-1: At the beginning, before you climb up the first ladder, go straight towards the end. The gem is in the treasure box.
Venom Fang
Kill a chainsaw Manjini. Note: The first one encountered will not drop one
Chainsaw Majini
The Chainsaw Majini is a hard enemy due to his high resistance to bullets. If your difficulty setting is Amateur or Normal just kill
him and relax. Although, if you are on Veteran or Professional, you still have work to do after killing him. Once dead, he will rise
up again, more furious than ever. He will swing his chainsaw and and will try to kill you via immediate decapication.
Lure away move
Press L3 + R3 to do a "lure away move", where Chris will say "Come on, come on!" or Sheva will whistle. This actually lures away
regular enemies towards you just in case your partner is low on health, trying to pull something off, crank something, etc.
Shanty Town: Staying together
Go up to the building that has two frag grenades. You can go off of the edge and bounce them off of the sign named "KENNYS". If
done correctly, this will blow off the lock, eliminating the need for Sheva and yourself to be separated.
Public Assembly: VZ61 machine gun
After the gate has broken open, you can enter the market. Go all the way down the street until you see big red doors and gas cans
next to them. Turn right just before the gas cans. There will be a brief case you can open with a VZ61 Machine gun in it. If
you look closely, the gun looks similar to the "Scorpion" sub machine gun from Call Of Duty 4. This gun will make this level much easier.
More Ammo
When you are out of ammo, don't reload unless you have to (e.x. you are fighting a boss, you don't have any other weapon).
Then, go and upgrade the capacity of this empty weapon. Your gun will now have full ammo. This is a good tactic to conserve
ammo for weapons like the S&W Magnums, for which ammunition is very difficult to find.
Desperate Escape Trophies
| Unlock | How to Unlock |
|---|---|
| Getaway (Bronze) | Complete 'Desperate Escape' on any difficulty setting. |
| Run the Gauntlet (Silver) | Complete 'Desperate Escape' on Professional. |
| Shoot the Messenger (Bronze) | Defeat 3 Agitator Majini in one play through of 'Desperate Escape.' |
| The Great Escape (Bronze) | Complete 'Desperate Escape' with an S rank. |
| Way of the Warrior (Bronze) | Defeat 150 enemies singlehandedly in one play through of 'Desperate Escape.' |
Lost in Nightmares DLC Trophies
| Unlock | How to Unlock |
|---|---|
| It's Just a Bad Dream! (Bronze) | Complete 'Lost in Nightmares' with an S rank. |
| Kung Fu Fighting (Bronze) | Inflict a set amount of damage to Wesker in 'Lost in Nightmares.' |
| Must've Got Lost (Bronze) | Complete 'Lost in Nightmares' on any difficulty setting. |
| Night Terrors (Silver) | Complete 'Lost in Nightmares' on Professional |
| Wish Upon a Star (Bronze) | Destroy all 18 of the Score stars found throughout 'Lost in Nightmares.' |
Lost in Nightmares DLC Unlocks
| Unlock | How to Unlock |
|---|---|
| Figures | Beat the game to unlock figurines. Viewable in the Bonus Gallery. |
| Old-School Resident Evil camera-mode: | When the chapter starts, turn around and try to open the front door. Do this 3 times and a '?' will appear. Click to activate classics camera! |
| Play as Jill Valentine | Beat the scenario on any difficulty with Chris Redfield and you will be able to use Jill Valentine. She has several different paths you must take. |
Unlock Campaign Skins
| Unlock | How to Unlock |
|---|---|
| Clubbin' Sheva | Beat the game |
| S.T.A.R.S. Chris | Shoot 25 BSAA emblems |
| Safari Chris | Beat the game |
| Tribal Sheva | Shoot 30 BSAA emblems |
Unlock Playstation Home Items
| Unlock | How to Unlock |
|---|---|
| Chris Redfield Ornament | Sign in to Home and you will automatically get it |
| Jill Valentine Ornament | Beat the game on veteran |
| Sheva Alomar Ornament | Beat the game on normal |
| Treasure Chest Ornament | Collect all treasures in the game |
Unlock Weapons
| Unlock | How to Unlock |
|---|---|
| Gatling Gun (Chris exclusive) | Fully upgrade the VZ61 then buy the Gatling gun from the shop |
| Hydra | Fully upgrade the Ithaca M37 then buy the Hydra from the shop |
| Longbow (Sheva exclusive) | Fully upgrade S75 then buy the longbow from the shop |
| M93R | Fully upgrade the M92F then buy the M93R from the shop |
| S&W M500 Magnum (HandCannon) | Fully upgrade the S&W M29 Magnum then buy the S&W M500 from the shop |
DLC Trophies
| Unlock | How to Unlock |
|---|---|
| Army of One (Bronze) | Win 30 matches in Slayers. |
| Bringing the Pain (Silver) | Defeat 100 players using physical attacks in Versus. |
| Eye of the Tiger (Bronze) | Win 30 matches in Survivors. |
| It Takes Two to Tango (Bronze) | Chain a 40-defeated combo in Team Slayers. |
| It's All About the Points (Bronze) | Score at least 40,000 points in Survivors. |
| Keep the Good Times Rolling (Bronze) | Chain a 20-defeated combo in Slayers. |
| Let's Get This Party Started! (Bronze) | Unlock all selectable characters in Versus. |
| The Team That Slays Together... (Silver) | Win 30 matches in Team Slayers. |
| There's no "I" in Team (Bronze) | Score at least 80,000 points in Team Survivors. |
| We Will Survive (Silver) | Win 30 matches in Team Survivors. |
Unlock Mercenary Characters
| Unlock | How to Unlock |
|---|---|
| Chris (S.T.A.R.S.) | Get an A rank on Experimental Facility |
| Chris (Safari) | Get an A rank on Village |
| Jill (Battle Suit) | Get an A rank on Ship Deck |
| Jill (BSAA) | Get an A rank on Public Assembly |
| Sheva (Clubbin') | Get an A rank on Ancient Ruins |
| Sheva (Tribal) | Get an A rank on Missile Area |
| Wesker (Midnight) | Get an A rank on Mines |
| Wesker (S.T.A.R.S.) | Get an A rank on Prison |
Clear Game Bonus
| Unlock | How to Unlock |
|---|---|
| Alternate Costume | Beat the game once. |
| Classic Horror Filter | Beat the game on Amateur difficulty |
| History of Resident Evil | Beat the game once. |
| Infinity ammo | Beat the game once. |
| Mercenaries | Beat the game once. |
| New Game+ | Beat The Game Once |
| Noise Filter | Beat the game on Veteran difficulty |
| Play as Sheva | Beat the game once |
| Professional mode | Beat game in Veteran mode |
| Retro Filter | Beat the game on Normal difficulty |
Unlock Mercenary Characters
| Unlock | How to Unlock |
|---|---|
| Chris (S.T.A.R.S.) | Get an A rank on Experimental Facility |
| Chris (Safari) | Get an A rank on Village |
| Jill (Battle Suit) | Get an A rank on Ship Deck |
| Jill (BSAA) | Get an A rank on Public Assembly |
| Sheva (Clubbin') | Get an A rank on Ancient Ruins |
| Sheva (Tribal) | Get an A rank on Missile Area |
| Wesker (Midnight) | Get an A rank on Mines |
| Wesker (S.T.A.R.S.) | Get an A rank on Prison |
Items Cheat
A the beginning of Chapter 2-1, take all the items
and Quit the game. Return to it by selecting "Continue"
and you will begin the chapter again with the items you
got before you quit the game, however, the items you
took before are still in the same place, so you can
obtain them again. Repeat as much as you like. You can
Unlock Rocket Launcher with infinite ammo
Beat the game on any difficulty in under 5 hours and you will be able to turn on
infinite ammo under bonus features.
Unlocks
| Unlock | How to Unlock |
|---|---|
| Alternate Costume | Beat the game once. |
| History of Resident Evil | Beat the game once. |
| Infinity ammo | Beat the game once. |
| Mercenaries | Beat the game once. |
Trophies
| Unlock | How to Unlock |
|---|---|
| A Cut Above (Bronze) | Defeat 5 enemies with the Knife. |
| A Friend in Need (Bronze) | Save partner 10 times when HELP is displayed. |
| All Dressed Up (Silver) | Purchase all available alternative costumes in Bonus Features. |
| Bad Blood (Bronze) | Highlight to show >>During the first fight with Wesker, damage him a set number of times. |
| Badge of Honor (Silver) | Find all the BSAA emblems. |
| Baptism by Fire (Bronze) | Defeat 3 Majini at once with a drum or gas tank explosion. |
| Be the Knife (Silver) | Deflect a bow gun arrow with your knife. |
| Bull's-eye (Bronze) | Defeat 30 enemies with the Longbow. |
| Cattle Prod (Bronze) | Defeat 30 enemies with the Stun rod. |
| Completed Chapter 1 - 1 (Bronze) | Complete Chapter 1 - 1 on any difficulty setting. |
| Completed Chapter 1 - 2 (Bronze) | Complete Chapter 1 - 2 on any difficulty setting. |
| Completed Chapter 2 - 1 (Bronze) | Complete Chapter 2 - 1 on any difficulty setting. |
| Completed Chapter 2 - 2 (Bronze) | Complete Chapter 2 - 2 on any difficulty setting. |
| Completed Chapter 2 - 3 (Bronze) | Complete Chapter 2 - 3 on any difficulty setting. |
| Completed Chapter 3 - 1 (Bronze) | Complete Chapter 3 - 1 on any difficulty setting. |
| Completed Chapter 3 - 2 (Bronze) | Complete Chapter 3 - 2 on any difficulty setting. |
| Completed Chapter 3 - 3 (Bronze) | Complete Chapter 3 - 3 on any difficulty setting. |
| Completed Chapter 4 - 1 (Bronze) | Complete Chapter 4 - 1 on any difficulty setting. |
| Completed Chapter 4 - 2 (Bronze) | Complete Chapter 4 - 2 on any difficulty setting. |
| Completed Chapter 5 - 1 (Bronze) | Complete Chapter 5 - 1 on any difficulty setting. |
| Completed Chapter 5 - 2 (Bronze) | Complete Chapter 5 - 2 on any difficulty setting. |
| Completed Chapter 5 - 3 (Bronze) | Complete Chapter 5 - 3 on any difficulty setting. |
| Completed Chapter 6 - 1 (Bronze) | Complete Chapter 6 - 1 on any difficulty setting. |
| Completed Chapter 6 - 2 (Bronze) | Complete Chapter 6 - 2 on any difficulty setting. |
| Completed Chapter 6 - 3 (Bronze) | Complete Chapter 6 - 3 on any difficulty setting. |
| Crowd Control (Bronze) | Defeat 30 enemies with the Gatling gun. |
| Drive By (Silver) | Stop an armored truck by taking out the driver. |
| Egg Hunt (Bronze) | Find all 4 types of eggs. |
| Egg on Your Face (Bronze) | Defeat a Majini with a rotten egg. |
| Exploding Heads (Bronze) | Pull off 20 headshots. |
| Fireworks (Bronze) | Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade. |
| Get Physical (Bronze) | Defeat 20 enemies with physical attacks. |
| Go into the Light (Bronze) | Defeat 2 enemies with one flash grenade. |
| Heart Stopper (Bronze) | Defeat a certain enemy by stabbing it in the heart. |
| Lead Aspirin (Silver) | Defeat a Majini with a headshot while it’s jumping. |
| Lifeguard (Bronze) | Save partner 10 times when DYING is displayed. |
| Masters of Removing (Bronze) | Work together to save someone special. |
| Meat Shower (Bronze) | Defeat 3 Majini with one grenade or proximity bomb. |
| Recruit (Bronze) | Complete all chapters on Amateur. |
| RESIDENT EVIL 5 Platinum Trophy | Congratulations! You’ve overcome all your fears in RESIDENT EVIL 5! |
| Ride the Lightning (Bronze) | Defeat a Majini using the electric current from a transformer. |
| Soldier (Bronze) | Complete all chapters on Normal. |
| Stockpile (Silver) | Obtain all available weapons. |
| Stop, Drop, & Roll (Bronze) | Defeat 3 Majini at once by setting oil canisters on fire. |
| Take It to the Max (Silver) | Completely upgrade all weapons. |
| The Works (Bronze) | Chain the maximum number of combos together in one go. |
| They Belong in a Museum (Silver) | Obtain all treasures in the game. |
| They're ACTION Figures! (Silver) | Collect all the figurines. |
| Veteran (Silver) | Complete all chapters on Veteran. |
| War Hero (Gold) | Complete all chapters on Professional. |
| Who Do You Trust? (Silver) | Build up a certain level of trust with your partner. |