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Madden NFL 07

Better lead blocking
The trick to effective blocking is learning when to use the different blocks. Impact Blocks (Right Analog-stick Up) are more effective if you have a size advantage against the player you are blocking, while Cut Blocks (Right Analog-stick Down) are more effective if the defender is bigger than you. Turn Blocking (L2 and R2) works best for offensive linemen when they are trying to create an interior hole for the running back. If you get beat and you must resort to dirty tactics, try Holding (L1).

Better running
When running the ball, the Highlight Stick is the best way to beat a defender in the open field. Press Up on the Highlight Stick to cause the ball carrier to play to their strengths and attempt to either power through or quickly shake past the defender. Press Left, Right, or Down on the Highlight Stick to make the ball carrier do a quick juke move in the specified direction. These moves are great for keeping your opponent guessing.

Cut Moves (L1 and R1) are a quick way to change the direction of the ball carrier without having to lose too much speed. If you are running in a certain direction and the defense is closing in, cutting in a different direction can be a good way to get past the defenders. These moves are best done by quicker running backs with high agility ratings.

When the running back has the ball in the backfield, you can use the Cut Moves (L1 and R1) to get through the holes in the offensive line. These moves are called Behind the Line Jukes, and they can only be performed when the ball carrier is approaching the offensive line. These moves allow the ball carrier to turn his hips and squeeze through small holes in the offensive line that normally he would not be able to get through.

Avoiding injuries
When you think one of your players may be injured on offense, hurry the play up and they will usually get back up.

Easy interceptions
When on defense, switch to one of the safeties in a zone coverage and pick up on a receiver. Stay about five to ten yards away from the receiver. When the quarterback throws the ball to that receiver, run towards the receiver. Press Triangle when you get in front of the receiver, just as the ball is getting there

Use Performance Institute more than once per week in Superstar mode
Use the Performance Institute on the day of a game. Save the game to a memory card, then remove the memory card. Next, simulate the game, then exit the game without saving. Insert the memory card back in and load your superstar. You will be able to use the Performance Institute again while still retaining the benefits gained from the last time you used it. Repeat this process as many times as desired to raise all Performance Institute stats.

Choosing correct parents in Superstar mode
When starting Hall Of Fame mode, certain parents will give you large boosts in key stats. If you want a receiver that is very fast, choose a Hall of Fame WR father with the "He was the Randy Moss of his time" note. Your player should have 95 or higher speed. If you want a fast quarterback, look for a Pro Bowl or Hall of Fame QB father with the "He was the Michael Vick of his time" note. Your player will be very fast and have good throwing power. Note: If you choose a father with the "He was his era's Tom Brady" note, he will be very slow (55 or less speed) and not be able to outrun anyone.

Better agent in Superstar mode
Answer the interview questions as a team player. Then when you hire an agent, more of them will want to sign with you.

Keep Influence and Role points in Superstar mode
When you finish a game in Superstar mode do not save or turn off the system. Do all the practices and gameplans and start the next game. Do the coin toss and choose to receive or kick or direction depending on coin toss. When you get to the screen with the play the coach picked for the kickoff, pause the game. Save the game and then turn off the system. When you turn the game on and load Superstar mode, you should have all of your Influence and Role points from the previous game. For example, if you finished game 1 with 100 influence points, you will have 100 influence points at the start of game 2 to build on.

Spoil The Kick
This is something accidentally discovered and it doesn't look like it can be patched (not on the PS2 at least). By holding L2 and using the direction pad, you can control the direction you want the ball to bounce.
Say you don't want the ball to bounce into the endzone for a touchback, you'd hold L2 and press UP on the directional pad. The ball will bounce and leave it in a bad field position for the receiving team

QB On Target card:
Enter WROA0R as a code. Your QB will have 100% accuracy for one half.

Mistake Free card:
Enter XL7SP1 as a code. You won't be able to throw interceptions or fumble for one half.

Lame Duck card:
Enter 5LAWO0 as a code. Your opponent will only throw lob passes for one half.

Super Bowl XLI Gold card:
Enter RLA9R7 as a code.

Super Bowl XLII Gold card:
Enter WRLUF8 as a code.

Super Bowl XLIII Gold card:
Enter NIEV4A as a code.

Super Bowl XLIV Gold card:
Enter M5AB7L as a code.

Aloha Stadium Gold card:
Enter YI8P8U as a code.

1958 Colts Gold card:
Enter B57QLU as a code.

1966 Packers Gold card:
Enter 1PL1FL as a code.

1968 Jets Gold card:
Enter MIE6WO as a code.

1970 Browns Gold card:
Enter CL2TOE as a code.

1972 Dolphins Gold card:
Enter NOEB7U as a code.

1974 Steelers Gold card:
Enter YO0FLA as a code.

1976 Raiders Gold card:
Enter MOA11I as a code.

1977 Broncos Gold card:
Enter C8UM7U as a code.

1978 Dolphins Gold card:
Enter VIU0O7 as a code.

1980 Raiders Gold card:
Enter NLAPH3 as a code.

1981 Chargers Gold card:
Enter COAGI4 as a code.

1982 Redskins Gold card:
Enter WL8BRI as a code.

1983 Raiders Gold card:
Enter H0EW7I as a code.

1984 Dolphins Gold card:
Enter M1AM1E as a code.

1985 Bears Gold card:
Enter QOETO8 as a code.

1986 Giants Gold card:
Enter ZI8S2L as a code.

1988 49ers Gold card:
Enter SP2A8H as a code.

1990 Eagles Gold card:
Enter 2L4TRO as a code.

1991 Lions Gold card:
Enter J1ETRI as a code.

1992 Cowboys Gold card:
Enter W9UVI9 as a code.

1993 Bills Gold card:
Enter DLA3I7 as a code.

1994 49ers Gold card:
Enter DR7EST as a code.

1996 Packers Gold card:
Enter F8LUST as a code.

1998 Broncos Gold card:
Enter FIES95 as a code.

1999 Rams Gold card:
Enter S9OUSW as a code.

Stadiums:
Input M5AB7L as a password - Get Super Bowl XLIV Stadium Gold card
Input NIEV4A as a password - Get Super Bowl XLIII Stadium Gold card
Input RLA9R7 as a password - Get Super Bowl XLI Stadium Gold card
Input WRLUF8 as a password - Get Super Bowl XLII Stadium Gold card
Input YI8P8U as a password - Get Aloha Stadium Gold card

Get Madden Tokens easier:
Change the game difficulty level to "All-Madden". Then, modify all of the human stats (Example: O-line Pass Blocking, Quarterback Accuracy etc.)to the maximum at the AI settings screen. After that, change all the CPU attributes to the lowest. Set the quarters to 5 minutes and select a team with a good running back (example: Washington or Seattle). As the CPU stats are low, still difficult to pass. You will be able to rack up well more than500 rushing yards. You can get over 700 Madden Tokens per game in this way.

Best offensive team:
Offensive lineman: Ogden, Faneca, Sapp, Pace, Rivera
Tight end: Dallas Clark
Wide Receiver: Chad Johnson
Wide Receiver: Steve Smith
Wide Receiver: Marvin Harrison
Quarterback: Peyton Manning
Running back: LaDainian Tomlinson

Avoiding injuries
When you think one of your players may be injured on offense, hurry the play up and they will usually get back up.

Stop clock while calling audibles on offense
If you call an audible and hold R2 to view the current play, the clock stops running while everyone gets set to run the new play. This is an easy way to save a timeout if you need to call an audible during the hurry up offense. Note: This was done in Superstar mode when you are a QB.

Recommended defense
If you choose a 4-3 or 3-4 defense against any team, select a play in which you blitz all your linebackers and have your defensive backs cover the receivers. This works a lot of the time. You will usually average at least five sacks per game.
Try blitzing on first and second downs but not on the third down. Your opponent may be used to rushing his throws and throw the ball right into your coverage.

Change menu song
While at a menu where the "Help" button is available, hold Square and press L1 or R1 to change between songs. This action is only available in menu type screens and the "Help" option must be available.

Get any player in Franchise mode
Use the following trick to obtain almost any player desired. Go to the desired player in the "View Roster" menu. Make sure there are more than enough players in the position he is in. Go to "Edit Player" then "Information". Change his position to something that would make him overall bad. For example, make Ladanian Tomlinson a linebacker. Go to "Trade Player" and trade someone with a higher rating than him for that player. Once you get the player on your team, change them back to their original position.
In order for this trick to work you must turn off the trade deadline at the beginning of the season. Before you play your last g ame of the regular season in week 17, look at the standings (records) of the other teams. Find the team with the worst record. The team with the worst losing record has the first pick in the upcoming draft. Go to the trade player screen and propose a trade for your first round pick for their first round pick. The CPU should always accepts the trade. You can do this for your other picks as well. When you reach the NFL draft in the upcoming off season, you will have the first pick even if you won the Super Bowl in the prior season.

Fantasy draft
Do not draft a running back because Reggie Bush will not be selected until the ninth round. You can choose him late and he will be very good. If you do the highlight stick, he is unbeatable. As for your first draft pick, pick a quarterback. Make sure he is ranked at least 94 overall. Even a perfectly created quarterback will not get you Brady Palmer or Peyton Manning.
In the first round if you cannot get your desired QB or there is no one better than a 90 overall, take Champ Bailey. In the second round, take Steve Smith or any of the top WR desired. In the third round, take Polamalu or Steve Hutchinson. In the fourth round, take a MLB, preferably Jonathan Vilma because he is young, very good, and usually ends up an elite LB after a short time. In the eighth round, draft Reggie Bush. He is very fast, young, and will improve a lot in short time. Also try to get Manny Lawson (change to DE), Dbrickahshaw Ferguson (OT), Michael Huff (FS), Tye Hill (CB), and Lecharles Bentley (Center). This results in a fairly balanced team.
When you play Franchise mode, in the off-season usually the CPU releases one amazing player and a group of good players. For example, after your first year usually they will release Terrell Owens (97), Ed Reed (99), or Justin Griffith (97). Instead of going for other good players, offer the "superstar" released in that off-season a lot of money on the first day, then try to get some good players. Usually if you offered the "superstar" enough on the first day, he will sign with you immediately. You can then focus on good players. Also, when you are re-signing players or getting them in free agency and you want to save salary, offer them all seven years and your salary will go up.

Use Performance Institute more than once per week in Superstar mode
Use the Performance Institute on the day of a game. Save the game to a memory card, then remove the memory card. Next, simulate the game, then exit the game without saving. Insert the memory card back in and load your superstar. You will be able to use the Performance Institute again while still retaining the benefits gained from the last time you used it. Repeat this process as many times as desired to raise all Performance Institute stats. -From: Brian Hernandez
To use the Performance Institute more than once in one week (assuming if your agent lets you use it), first go to your schedule and simulate up to the day that you have your game. Then, go to the Performance Institute and do your normal drill. Go to your schedule and start your game; however, when you get to the kickoff, quit and go back to the Performance Institute. You should be able to attend once more (before the game).

Easy Influence and Role points in Superstar mode
When you finish a game in Superstar mode do not save or turn off the system. Do all the practices and gameplans and start the next game. Do the coin toss and choose to receive or kick or direction depending on coin toss. When you get to the screen with the play the coach picked for the kickoff, pause the game. Save the game and then turn off the system. When you turn the game on and load Superstar mode, you should have all of your Influence and Role points from the previous game. For example, if you finished game 1 with 100 influence points, you will have 100 influence points at the start of game 2 to build on.

Easy kicker and punter stats in Superstar mode
Use the following trick to get more field goals and punts. If you are a punter, put him as a QB, then set Punt on your audibles. If you are a kicker, put him as a QB, then set Field Goal on your audible. Call the audible as soon as the offensive line is formed. You can now get more field goals from your opposition's 42 yard line forward. If the ball is spotted on the 50 yard line, you will shoot from about 15 to 18 yards further back than what is already an NFL record.

Easy kicker and punter Influence points in Superstar mode
Do the following to get Influence points for touchbacks from kickoffs and punts for a Superstar punter and kicker, and to make sure that your touchbacks will be credited to your Hall Of Fame resume as well as your stats line. Do not just kick the ball out of the endzone so that the returner cannot catch it. Make sure the returner catches the ball and kneels down. Also, even when you can back up a promise and win the game, never arrange media with the agent if you want to maintain a positive ego and avoid becoming a "lone wolf". However, being a "lone wolf" is useful for transforming a pocket QB to a makeshift scrambling QB.

Choosing correct parents in Superstar mode
When starting Hall Of Fame mode, certain parents will give you large boosts in key stats. If you want a receiver that is very fast, choose a Hall of Fame WR father with the "He was the Randy Moss of his time" note. Your player should have 95 or higher speed. If you want a fast quarterback, look for a Pro Bowl or Hall of Fame QB father with the "He was the Michael Vick of his time" note. Your player will be very fast and have good throwing power. Note: If you choose a father with the "He was his era's Tom Brady" note, he will be very slow (55 or less speed) and not be able to outrun anyone.
If you want to get a fast running back, look for a father who is a U.S.A. sprinter. It might cost you in other areas, but you will get 94 rated speed. Do not change any body features even though you are short.

Better agent in Superstar mode
Answer the interview questions as a team player. Then when you hire an agent, more of them will want to sign with you.


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