Resident Evil: Code Veronica X
Play as alternate Claire in battle mode
Perform well with the original Claire in battle mode.
Linear launcher in battle mode
Get an "A" ranking with Chris, Steve
Burnside, Albert Wesker and both versions of Claire in battle mode to unlock
the linear launcher. It will appear in your inventory during the next battle
mode game.
Hint
When you get the blue shield instead of putting it in
the facility take it back to the starting and put it in the hole near the head
cutting thing you might find herbs , diaries and ammo. But watch out for the
doctor zombie. Submitted by coo Girl SR
Rocket launcher
Get an "A" ranking in the normal game by
completing it without saving, no first aid sprays, and no retries.
Additionally, save Steve from the Luger quickly, give the Medicine to Rodrigo,
and complete the game with a time less than 4:30. The rocket launcher will
appear in the first item box in the next new game
The special diary
When you play the battle game, go to the slot machine
in the casino. Do this with the same character. The third time there is a diary
from D.I.J . guess who that is?
Unlock the battle game
Finish the game one time to unlock the battle game. In
the beginning only Claire and Chris Redfield are playable.
Get Magnum:
To get the magnum, keep the fire extinguisher after you use it in disc 1. Store
it in Claire's box. When you get to the middle - end of disc 2, you will get
some foam for the extinguisher. Soon after, you will come upon a fire. Put it
out and theres the magnum.
Battle mode
Successfully complete the game on any difficulty
setting with any ranking. Then, battle mode will automatically be saved to the
memory card and selectable at the main menu.
First person view option in battle mode
Successfully complete the game on the easy or normal
difficulty settings with any ranking to enable an option to play battle mode
in first person view.
Play as Steve Burnside in battle mode
Get the Gold Lugers from the basement office in Disc
2. The correct combination is red, green, blue, and brown. You can also unlock
Steve Burnside by performing well with the original Chris in battle mode.
Steve Burnside cross-fire with sub machine guns
When playing in battle mode, kill all but one zombie in any room. While equipped
with sub machine guns, walk up to the zombie and press X, and Steve will cross
his sub machine guns. For best results, play in third person so you can see the
cross-fire. If there is more than one zombie, Steve might aim at two zombies
rather than cross-firing at one.
Play as alternate Chris in battle mode
Complete battle mode as Wesker. He is armed only with a knife.
Play as Albert Wesker in battle mode
Perform well with Chris in battle mode.
Throw Zombies Off The Bridge:
When going across the bridge for the first time heading to the palace there are
two zombies (not bandersnatchers). Get as close to the edge as possible and
still leave room for a zombie to grab Claire's neck from behind her. Keep
pushing buttons and he should fall off.
Play as Hunk in Battle Mode:
To play as the legendary Hunk from Resident Evil 2, simply play through the game
snagging all the files and beating the game in less than 3 and a half hours.
Get Magnum:
To get the magnum, keep the fire extinguisher after you use it in disc 1. Store
it in Claire's box. When you get to the middle - end of disc 2, you will get
some foam for the extinguisher. Soon after, you will come upon a fire. Put it
out and there's the magnum.
Unlock Wesker for Battle Game:
Unlock Albert Wesker for use in the Battle Game by beating the Battle game with
Chris Redfield.
D.I.J.'S Journal in Battle Game:
During the battle game visit the slot machine every time you go through. The 2nd
or 3rd time you open it with the same character you'll find a journal.
Extra Movement in Battle Game:
A few of the people in battle mode have extra moves they can do. 1. Clair gets
cold when you go through ice areas. 2. Wesker looks inside the torso with no eye
3. Steve get unhappy after not having change for a soda. 4. Once the locker room
is clear Chris will groom him self at the sink.
Scare Away Bats:
If ever you come across bats (first encounter in the palace) just equip the
lighter as you did at the beginning of the game, and the bats won't attack you.
Hint
At a point in the game u will get to golden guns to
place in a door to open it. In there you will find a computer. Once you watch
the movie on the computer to put on will glow on a clock like thing. You will
have to solve it to move it for the secret door. The code is 1971.
Hint
If you're in the Shipwreck dungeon and you're somewhat
low on money, go buy a flapping fish from Ruty's store. Go back to the
shipwreck, to where the ? is on the map, and drop the flapping fish. A very
large fish, called a 'Young Master' or 'Young General' will appear. Hop into his
mouth, and go to the back of that layer you chose. Every chest there has either
a gem (which you can sell for $150 each), or it's a mimic. Go back to Queens and
sell the gems.
Need any help? Check this.
Check the briefcases you get very good, you might find a button on it or a lock!
(When you have the hemostat go back tot the man in the beginning, he'll give you
a lock pick)
Security code in Palace is => At back of ID-CARD
Code of the computer in the room where you placed the Luger's is => 1971
The number of the lab where the professor gets smashed to the window is => 1126
The combination off the drawers in the save room are => Red, Green, Blue and
Brown.
The Painting's-puzzle must be solved in this order => 1st. The woman, 2nd The
man with the two child's, 3d The man with the scale, 4th The man with the golden
cup, 5th The man with the vase with the candles and 6th The man with the normal
vase. Then walk to the boys painting and click him!!!
The Oil puzzle solves like this:
2 times 3
1 time 5
1 time 10
2 times 3
1 time 5
this will bring the bridge down.
Also when you pick up a vase or a pot. check in it or at the bottom of it, you
might find anything in or on it!
And don't shoot at everything that moves! It's a waste of bullets. When you
think you're only going to a place for once, try not to shoot or anything just
walk by! Like the dogs you'll meet in the beginning, just run by them! And the
giant earthworm at the training facility.
One Hit Kills
Steve:
Equip the 2 lugers and aim, wait for a zombie to get closer and simultaneously
press up and shoot to blow of his face (works with two enemies)
Chris:
Get his enhanced handgun and stand a bit away from it and shoot it should do the
same as the last (as in resident evil 3 with the eagle st1)
Claire:
Basically the same as Chris and Steve So either aim high with a powerful weapon
(shotgun, grenade gun etc.) or do as above. (But nobody said it was meant to be
easy)
Boss: Albinoid:
This little pesky critter is a tough enemy, though you don't get hit by the
albinoid the electrical shocks do that for it. The albinoid is protecting the
Eagle Plate that holds the Halberd, equip your shotgun and walk to the far
right, auto-aim at the albinoid and blast it until it cannot be blasted any
further, you may need to reload a few times. Once the albinoid is dead walk over
to the Eagle Plate and pick it up. Open up your menu and combine the Eagle Plate
with the Clement Mixture E to create the Halberd
Fixing the Oil Meter's !:
When you arrive at the Aiport Bridge with Chris pull the lever for the
Bridge and a message ill come and say one of the oil meters has failed. Carry on
over the bridge and into the Bridge Engine Room, look to your left and you
should see 4 Meters, 1 of which is broken, you must fill 10 meters using a 5
meter and a 3 meter. Do your maths this can't be done.
Hit the 3 button twice, which equals 6, then hit the 5 which then adds up to 11,
but because what we need to fill is a 10 and we have 11, the 5 meter will now
become a 1, so now all we have to do is hit the 3 meter, 3 times which equals 9,
then hit the 1 which equals 10. Now the Bridge will be up and running so you can
operate the bridge fully
Scare Away Bats:
If ever you come across bats (first encounter in the palace) just equip the
lighter as you did at the beginning of the game, and the bats won't attack you.
Get Magnum:
To get the magnum, keep the fire extinguisher after you use it in disc 1.
Store it in Claire's box. When you get to the middle - end of disc 2, you will
get some foam for the extinguisher. Soon after, you will come upon a fire. Put
it out and there's the magnum.
Extra Movement in Battle Game:
A few of the people in battle mode have extra moves they can do. 1. Clair
gets cold when you go through ice areas. 2. Wesker looks inside the torso with
no eye 3. Steve get unhappy after not having change for a soda. 4. Once the
locker room is clear Chris will groom him self at the sink.
Play as Hunk in Battle Mode:
To play as the legendary Hunk from Resident Evil 2, simply play through the
game snagging all the files and beating the game in less than 3 and a half
hours.
Throw Zombies Off The Bridge:
When going across the bridge for the first time heading to the palace there
are two zombies (not bandersnatchers). Get as close to the edge as possible and
still leave room for a zombie to grab Claire's neck from behind her. Keep
pushing buttons and he should fall off.
Get Special Journal:
Go to the slot machine in the palace each time through the Battle Game (with
the same character). Usually, on the third try, a special journal will be there.
It belongs to someone named D.I.J. Who could that be?
Self-destruct code:
Enter "Veronica" as a code when playing as Chris on Disc 2 when you have to
open all doors and elevators to save Claire with 5:00 minutes to evacuate.
Find a magnum for Wesker:
Locate the casino room where everyone got a first aid from the slot machine.
Wesker will hit it and the bottom will open and reveal a magnum instead of a
first aid spray. Note: Although it only has six shots, it will only take five to
kill Alexia type 1.
Hidden item crate on airplane:
There is an item crate in the cockpit of the airplane, beside and to the
right of the cargo bay door. This makes it easier to prepare before entering the
cargo bay.
Extra First Aid Spray:
When the model of the training facility uncovers the secret passageway, go
to the cabinet. Use the lock pick to open it and get a First Aid Spray.
Extra Ink Ribbons:
While in the Private Residence, before go on the stairs is a room to the
left. There is a Bandersnatch inside. There is also BOW gun ammunition on the
mantle and handgun bullets near the door. Go to the door of that room then go
all the way around it to find some Ink Ribbons.
Grenade launcher:
Before you go up to the Residential House on the Hill, take the ladder in
the area outside in the "Training Facility" where Alfred ambushed you with the
sniper rifle. It will lead you back to where you played as Steve. You can get a
grenade launcher and ammo, but you need the Blue Card Key.
Extra BOW gun ammunition:
Behind were you obtained the grenade launcher is a door. Equip your grenade
launcher before going in, as there are two Bandersnatchs. Also in here are some
BOW gun arrows, near where you killed the first one.
Extra Acid rounds:
In the room were you get the grenade launcher, near the rack is a door. This
is the room where Chris enhances his pistol. Inside a cabinet are some Acid
rounds. You need the lock pick to open it.
Extra handgun bullets:
In the Military Training Facility, go to the copy room. Near the back door
where the sink is located is a drawer locked by a simple lock. Use the lock pick
to open it. Inside is a box of handgun bullets.
Defeating the first stage of Alexia:
When Alexia is in her transformation and going to kill Claire with one hit,
shoot an arrow to save ammunition for the other weapons.
Defeating the second stage of Alexia:
Walk right up to her and shoot six normal grenade rounds directly at her
face. She will change to her third form.
Rescue Rodrigo:
Do not just run from the worm and let it eat Rodrigo. Use about one or two
full clips to drop the Worm. Although Rodrigo will still die, he will give you
the lighter, which will help you get some items.
Finding Rodrigo in battle mode:
Start a battle mode game with any character. When you encounter the hunters
for the first time in the room with the lift, look through the crates blocking
the lift to find Rodrigo .He will just be standing there with his mouth hanging
open.
Rescue Steve From Gold Luger room:
When you hear Steve scream for help when you try to leave, go back to the
projection/model room. On the panel with the ship, plane, magnum, pistol, and an
ant select both the magnum and pistol.
Escaping secret room with Golden Rugers:
When you try to take the Golden Rugers in the hidden room behind the shelf,
extreme heat will begin to fill the room. Your health will diminish very slowly,
but the door will seal. The only way out is to simply place the Rugers back in
the slot.
Extra BOW gas rounds in battle mode:
During you fourth time as alternate Claire in battle mode, look in the slot
machine for BOW gas rounds. It takes about five to kill the Boss.
MP100s in battle mode:
When playing as Chris in battle mode, go to the casino room. Go to the slot
machine. Instead of the First Aid Spray, you may get a MP100S randomly.
In battle mode, go to the casino. Go to the slot machine and MP-100s should be
there. This may take awhile. Save and do not use them until you get to the gulp
worm Boss. Use the MP-100s to take him down faster than the sub-machine guns.
Sub Machine Guns in battle mode:
When playing as Claire in in battle mode, go to the casino room. Open the
slot machine to find some Sub Machine Guns. Note: It may take awhile to get
them.