Getting Beak and Fang
Mouse isn't the only musical thief around. He has
two partners Beak and Fang. To get them to join you must do this before
you do the quest with Gallhint. When you are able to freely leave the
town by use of the southern exit head north to the coast. Obtain the map
piece that is in the chest there and wait until the fourth day. Kite had
told Mouse earlier in the game that he would help him anytime as long as
it was before the fourth day. Use the power jump ability to launch
yourself to the coast and confront Kite. He will tell you the story
about his ship the Matilda. He will then head back to town and you will
gain control of Mouse again. Its best if you've done the quest in the
Wood cutters village restoring the lift already but if you haven't do so
now. After the lift is restored talk to a man cutting wood and he will
give you the celestial road. To the east of the coast you will have
found an abandoned village. Play the celestial road at the tree to open
a portal leading to the true abandoned city. Talk to the mayor of the
village to learn more of the time loop and check the well in the center
of the town before you leave. When the game loops instead of seeing Kite
where he normally is someone else is in his place. Head to the abandoned
city and take a look down the well again. Then speak with the elder to
learn that Kite had looked down there earlier. At night fall check with
the shop keeper to rent a falcon at 10,000 gold. Mouse will alone be
taken to Ghoul's Island. Your task is to get to Kite before the 5 days
are up. When you find Kite he will be held captive by a giant octopus.
The battle is rather easy. After his defeat you have 5 hours game time
to get out of there or the loop will reset automatically. Back at the
shore line, Mouse's party will mention that a falcon can get outside the
islands time loop. Mouse and Pattimo will send for the help of Beak and
Fang which you will name at this point. I'll leave their entry points
into the quest a secret.
Quick movement around the map
When you get Rummy in your party level her
moves until she obtains high kick. When she uses it in combat Mouse will
learn a move called Power Jump. When used in combat it is rather weak
but if you use it in the skill menu you will be allowed to instantly
warp to any place that you have a map piece for. But if you take a look
at Mouse's hp after you do so you will. have lost 100 hit points but it
will be no problem if Claire has her Regen chain ability.
Max stats.
To max your stats make sure you keep a record
of every location that you find the seeds that increase your strength,
dexterity, and spirit. At the end of the 5 days when it loops you can
return to those exact same spots to obtain the seeds to increase your
stats until you max them for every character
Skip intermission sequences
During an intermission sequence, hold Triangle.
Guitar mini-game
Go to the screen where you choose your song. Press
various controller buttons to display little icons on the screen that make the
song do different things:
"Hide" icon
Press Red, Blue, Green, Blue, Red, Green for hidden
mode. When the bars get to the middle/top area, they disappear making it very
hard to hit them correctly.
"FF" icon
Press Red, Green, Blue, Pick(2) for fast forward mode.
This makes the bars scroll faster.
"SFF" icon
Press Red, Green, Blue, Pick(2), Red, Green, Blue,
Pick(2). The bars will scroll even faster.
"Random" icon
Press Blue, Green(2), Red, Green, Pick for random mode.
Some notes will be randomized.
"SUD" icon
Press Green, Red, Blue, Green, Blue, Red, Pick at the
mode selection screen. Notes will appear closer to the play line.
"Little" icon
Press Red(3), Green(2), Blue(3), Pick at the mode
selection screen. This mode only allows two chords.
Gift from the palace
When your character's visit with the King has completed, wait until the midnight
hour and walk to the Inn wherein you will speak with the Inn Keeper. The Inn
Keeper will inform your character that an "odd girl" came up to him and gave him
a gift for your character. Walk up to your room within the Inn. Once in the
room your character will automatically open the gift. It is a watch to save the
Island.