Wallace & Gromit In Project Zoo
Destroying enemies:
Most enemies can be destroyed with Gromit's hand to hand combat moves. Use
them instead of your weapons. You might need to stockpile ammunition for other
tasks.
Finding Coins and Tools:
Coins and Tools will make magical chime sounds when you are close. Look
around using L1 and L2 if you do not see them the first time.
Aiming at distant targets:
Gromit automatically sights enemies in third person view. When you hold the
L1 + L2, the auto-aim is turned off, allowing you to aim for distant or
difficult targets.
Octave Security puzzle:
When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the
Warehouse level, shoot the large padlock on the big gates with the turnip
launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of
the room, the keys on the keyboard demonstrates the sequence of notes/keys that
Gromit should stand on. It is quite fast and a light comes on above the keys,
but not necessarily above the key that Gromit needs to stand on. Also, there are
three notes, then four, and finally five. When Gromit stands on the first three
correct keys, the next sequence will be quickly be demonstrated, and the same
happens with the third and final sequence. There are eight keys on the keyboard.
The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence
is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next
level.
Glitch
On the snow level where you have to save
the polar bears if you jump on the peddalo and call Wallace he will fall into
the water and get stuck there I think it's a glitch.
Submit by Hago
Bonus level
After you rescue the baby, go to the area where the elephant has knocked
down the doors. To the left of the doors leading to the next part of the jungle
is a water chute. Jump into that water chute and go into the hole. You will
reach a bonus level.
Near the end of the Act 1, Part 2, there is a well. Jump into it to get to the
bonus level.
Defeating Feathers McGraw:
When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after
Wallace invents the shoes with the springs), go to the room where you fight
Feathers McGraw. To begin the fight, run around the room when Feathers runs into
the wall. When this happens, a gadget will be shown on top of Feathers' vehicle.
Also, it is impossible to double jump with your shoes with the springs. Instead,
jump again, then on the second jump, he will jump higher after he hits the
ground. After you get on top of the gadget on the machine, butt bounce on the
gadget. Note: You will have a limited amount of time to get on top of the
machine before you butt bounce on the gadget. When this happens, you will see
bolts appear from him. Keep doing this until you defeat him.
Diamond-O-Matic:
To save Archie and Wallace from the Diamond-O-Matic, do the following
things. First, go into the factory. Afterwards, you will get the remote control.
Note: The remote control is only usable when you see a picture of a remote
control. You will have to ride the diamond carts. Once on the carts, torpedoes
will begin shooting you. Use your turnip shooter to destroy the torpedo makers.
You will not make it all the way up when the track is high, however an elevator
will. Get off the cart and go to the button. The button will help raise the gate
of the elevator, but robots will come after you. Kill them if needed on the
button. However, since you are on the button, the production of the robots will
not stop. Once you are on top from the elevator, you will see Archie on a
diamond cart. Enable your porridge shooter and aim it at a spinning gadget. This
will raise the burner to keep Archie from burning. Do the same thing with the
others to save Archie from that part of the factory. You will then run into an
obstacle course. Cross it if needed. Note that the obstacle courses will happen
after rescuing Archie in a certain area. You do not have to worry about the
obstacle courses in the factory. In some parts where you meet Archie, you will
have to shoot, push, or press certain objects to save him from burning or from
freezing. Note: In the part where you have to press a button, the combination is
odd. The buttons are not in order as they are arranged. The combo is 1, 3, 2.
Press the first, third, and second button to keep Archie from freezing. To save
Wallace, the tasks are simple. Usually you must save Wallace from certain
enemies when you are up close. If your farther away Wallace appears when he is
fixing certain gadgets. If an enemy touches Wallace, it will disturb him and he
will die, even if you hit him. Once you have completed all the stages in the
factory, you will run into Feathers McGraw. Wallace will be held captive by
Feathers, and you must defeat him and his machine. In the first part, when he
jumps shoot him in the butt. Do this a few times, and this time you will have to
shoot him in the eyes for a few times.
Guards:
When Wallace and Gromit get to the the maze (where the guards are located)
in Act 4 Part 1, go to the box at the end of the hall in the maze. It will have
a paw print. Go into the box. You will notice a guard walking back and forth in
his area. There are two guards, and three buttons. When the guards are not
looking, press the button. If the guards see you, they will shoot you, even if
you are in the box. For this reason, if you block his pathway he will shoot the
box that you are in and you will have to start again, and the buttons will be
stationary. Also, if they cannot see you, you can run, and not sneak. Note: Once
you are pressing the button, at the end of the maze there will be a light blue
cube. You will raise the cube if you press the button. Press all three buttons
in order to escape from the guards.