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Sega Sports NFL2K2

100 Rated Characters
Create a character and put upper and lower body strength to 0. Fill all of the other categories (except intelligence) to 100. The player also must be heavy for a lineman, tall for a receiver and both for a tightened. Submitted by John & Lynn [winky2..mc.net]

Hint
When you hold down the turbo button and when the arrow below the player is full press the x button. Doing so will have the player do a monster flip

Easier interceptions
To make an easier interception all u have to do is when the QB is going to throw a pass press circle and press triangle. HINT (DOES NOT WORK ALL THE THAT MUCH). Submitted by Nicolas

Hint
If u hit A then u can run faster. Tap it fast. tap tap tap. Submitted by James Fitzgerald

Unlimited Cap
Pause the game in franchise mode to enter this code: Hold L1 + R1 and press LEFT, LEFT, RIGHT, RIGHT, TRIANGLE, SQUARE, UP, UP, UP, UP, DOWN, CIRCLE, CIRCLE. 
 
Automatic play selection
An easy way to select plays on defense is to press X, then X again. The CPU will automatically choose the best play.

100 rated players:
To create a 100 rated RB, set the upper and lower body strength low enough to put all the other stats at 100. Then, fill up the rest on your upper or lower body strength. The same can be done for a QB, TE, WR, DB, LB, DT, DE. However, for the LB, DT, DE, make sure they are big. For a DT or DE set the weight to 400 lbs. and height about 6' 0". For the LB, set the weight at about 260 lbs. and make him 6' 4".

Better defense
Create two players with a height of 7'0", weight 220 lbs., and stats at 30 for upper and lower body. Set everything else to 100 except jumping and block. Thrown ball should be 95 and intelligence 50.

Better offense
Create three WR with a height of 7'0", weight 220 lbs., and stats at 0 for upper and lower body. Set everything else to 100.

Create a running back with a rating of 100, which can be done by lowering the intelligence to 0, the lower body strength to 58, and the upper body strength to 59. Set everything else to 100. Place him on a team and make him the starter. Hand the ball off to him and use the juke moves for a good gain.

More stamina
Score a touchdown three times with the same player. Your team will have their stamina will rise dramatically.

More time outs
Go to the controller options and change to the other team. Use their time out, then switch back to your original team.

Easy sack
When on defense go to 3-4 and select "Base". When on the field, select your outside linebacker and move him close to the line without crossing the line of scrimmage. Once the QB snaps the ball, use speed burst to run around and sack him. This will work almost every time unless there is a TE were your LB is located.

When on defense, press Start to pause game play. Go to the options screen, choose "Penalties" and set everything to "0" except for fair catch interference. Resume the game and go directly in front of the quarterback. When he snaps the ball press Down + Tackle to sack him 99.9% of the time, unless he runs out of the pocket.

When on defense, press Start to pause game play. Go to the options screen, choose "Penalties" and turn off offsides and encroachment. Select anyone and go across the line next to the QB. When he snaps the ball, run up to him and tackle him.

Take a line backer (preferably a outside one) and move him next to your defensive line. After the quarterback huts the ball, run around the offensive line and run in for a easy sack.
Pause game play, go to "Settings", "Game Play", and disable of encroachment and offsides. Line up behind the QB and it will be easy to get a sack.

Easy on-side kick
After scoring a touchdown, you have the option to do an on-side kick or kick-off. If you choose on-side kick, the opposite team lines up to your left. If you place the directional arrow towards the right and up, it will reach the end zone and they will automatically be on the 20 yard line. Sometimes if you kick it off to tea right, all the way up and very low power, your own team will catch it and you will have the ball again. Note: This does not happen very often.

CPU controlled kicks
During a kickoff, field goal, or a punt, press Circle and the CPU will kick the ball. This only works if you press Circle before the kick icon appears.

Pin your opposition deep
Go to the substitution for the onside kick defense. Put in the fastest DBs and WRs. When it is time to kick off, pick the onside kick. Allow the power meter go just beyond three quarters full. The ball will bounce on about the 5 or 10 yard line and your players will be there to tackle and/or recover the onside kick deep in the opposition's part of the field. Sometimes you will even get a safety.

Taunt while scoring
When you are on a break away and no one is around you, when you make it within the 10 yard line release the Analog-stick. Your player will still run it in, but he will add a little attitude to his walk. When you release the Analog-stick determines what way he will come in. Be careful -- if someone is nearby they can tackle you and you will have a higher chance of fumbling.

Before scoring a touchdown, make sure there are no defenders close to you. When you get between the 10 yard line and the end zone, release the Analog-stick. Your player will celebrate into the end zone. Also make sure you are not too close to the sidelines are your player may step out of bounds. If there are defenders nearby your player can fumble the ball if he gets hit, especially if he has low ball handling skills. Enter practice mode, Offense Only, and try it.

Higher dive
If someone is laying down or is on their hands and knees in front of you, press Dive. This works best near the goal line for getting a touchdown.

Checking injuries
To check the injuries before the girl tells you, pause game play when "Injury" appears in yellow under the score. Then, go to "Stats", then "Injury" to learn that information. Note: All of this happens in the pause menu.

Funny commentary
Put a defensive back (for example, a cornerback) at wide receiver. If he fumbles the ball or drops a pass, then the announcer will say "Wow! He's better at deflecting the ball then catching it!"

100 Rated Cornerback
Note: This works for all types of cornerbacks (Aggressive CB, Coverage CB, or Balanced CB). Also, fatigue must be disabled for best effect.

Speed: 99
Agility: 99
Upper Body Strength: 23
Lower Body Strength: 22
Tackle: 99
Coverage: 99
Pursuit: 99
Intelligence: 0
Hint 100 Rated Free Safety:
Note: Fatigue must be disabled for best effect.

Speed: 99
Agility: 99
Upper Body Strength: 23
Lower Body Strength: 22
Tackle: 99
Coverage: 99
Pursuit: 99
Intelligence: 0
Hint: 100 Rated Inside Line Backer:
Note: Fatigue must be disabled.

Speed: 99
Agility: 0
Upper Body Strength: 76
Lower Body Strength: 70
Tackle: 99
Coverage: 99
Pass Rush: 99
Pursuit: 99
Intelligence: 0
Hint: 100 Rated Outside Line Backer:
Note: Fatigue must be disabled.

Speed: 99
Agility: 0
Upper Body Strength: 76
Lower Body Strength: 70
Tackle: 99
Coverage: 99
Pass Rush: 99
Pursuit: 99
Intelligence: 0
Hint: 100 Rated Wide Receiver:
Note: Fatigue must be disabled.

Power WR Setting
Speed: 99
Agility: 99
Break Tackle: 0
Catch: 99
Run Route: 99
Run Blocking: 44
Pass Blocking: 0
Stamina: 0
Hint: 100 Rated Quarterback:

Power QB Setting
Speed: 99
Agility: 99
Pass Accuracy: 99
Pass Arm Strength: 99
Pass Read Coverage: 99
Break Tackle: 5
Hold On To Ball: 68
Composure: 0
Intelligence: 70
Leadership: 80
Scramble: 0
Hint: 100 Rated Running Back:

Speed: 100
Agility: 100
Break Tackle: 100
Power Moves: 100
Finesse Moves: 99
Catch: 100
Run Block: 53
Pass Block: 53
Intelligence: 12

Super deformed players
Create a custom player and make him as heavy and short as possible and have skin number 6. You will be able to have created players up to 15 feet tall or as short as 3 feet tall. They can also be as heavy as 700,100 lb. and as light as 10lb. They can also have rainbow skin.

Trading for higher rated players
To get between an 85 and 90 rated player in franchise mode, keep trading a player from that position up about a point or two. For example, if you want to get a 85 rated running back and you have a 74 rated running back, trade on up from a 74 for 75, a 75 for a 76, a 76 for a 77, a 77 for a 78, and so on. This should work up into the 85 to 90 range


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