Prince of Persia: The Sands of Time
A Prisoner Seeking An Escape: Hangman
When you reach the bottom of the chamber in the
A Prisoner Seeking An Escape level, kill all the sand creatures and then
enter the cell to the left when looking at the save point. In the left
corner of the cell is a little joke on the wall. Take a closer look in
first person view at the drawings you find there. Obviously the
prisoners where playing hangman here.
Classic Prince Of Persia Mini Game
After getting the second sword that can break
walls (approximately one third of the way through the game after the
"Above the Bath's" area), you will reach a large location where you must
pass through a door with Farah and activate a lever to open another door
to a hallway filled with scarabs. There are three positions to this
switch (open door into room, open door to hallway with scarabs, and open
secret door to the classic Prince Of Persia). The switch is located at
the end of the room, near the save point and near a large piece of
rubble. There is a wall opposite to that lever that appears to be
unbreakable, and does not look like other wall areas that can be
manipulated. When you hit this secret area on the wall, it will not
spark as expected. After setting the switch to unlock the door to the
mini-game, keep hitting the non-sparking section of wall until it
breaks. A message will appear to state that the classic Prince Of Persia
has now been unlocked. Alternately, successfully complete the game.
Tomb doors puzzle
Near the end of the game, you are in a tomb
with infinite doors. You have to find the correct series of doors to
progress. Go to the landscape view. Always start at the door with the
face above it and go clockwise. The order is:
1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance
After you have successfully done this you will be taken to the second
level of this room. It is almost the same, just with more doors. The
order is:
1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance
An intermission sequence will then follow. In the circular room you find
in the tomb, there are doors that you must enter in the correct order,
or be teleported back to the start. One way to make sure you go through
the correct door is to listen carefully. When you are in front of the
next door that you need to enter, you will hear the sound of trickling
water. This indicates that you are standing in front of the correct
door. Repeat this until you have solved the maze.
Original Prince of Persia
Beat Prince of Persia: The Sands of Time to unlock the
original Prince of Persia game in its entirety.
Original Prince of Persia Level Codes
| 2 | KIEJSC |
| 3 | VNNNPC |
| 4 | IYVPTC |
| 5 | RWSWWC |
| 6 | GONWUC |
| 7 | DEFNUC |
| 8 | SVZMSC |
| 9 | DBJRPC |
| 10 | MZFYSC |
| 11 | BRAYQC |
| 12 | UUGTPC |
| Jafar Battle | LRARUC |
A Prisoner Seeking An Escape: Hangman
When you reach the bottom of the chamber in the A Prisoner Seeking An Escape
level, kill all the sand creatures and then enter the cell to the left when
looking at the save point. In the left corner of the cell is a little joke on
the wall. Take a closer look in first person view at the drawings you find
there. Obviously the prisoners where playing hangman here.
Baths: Magic Fountain
After earning yourself the second sword which can break the walls, gain
access to the secret corridor. Stop halfway through the corridor and on the
right wall should be a wall with a crack that someone has hastily concealed.
Break the wall to find another Magic Fountain.
Courtyard: Magic Fountain
After completing the trap corridor where you had to race to the slowly
closing door, you will battle some Sand Monsters in the courtyard. After this
has been successfully done, climb up the courtyard. When you are in the section
where you have to climb up the ladder which appears above the spikes, continue
until you find a Sand Cloud. Near the sand cloud is a hole in the wall. Climb up
the rubble and run among the wall to grab on the ledge. Go through the hole to
find yourself in a mystery area. Keep walking on the bridges until you reach a
fountain. Drinking from this fountain will raise your life bar.
Daybreak: Avoid battles:
When the Prince and Farah attempt to cross the drawbridge you have lowered,
many sand creatures will appear to battle you. Just run past them on the left
and into the open doorway with the switch inside. They will not follow, and you
will not have to fight them.
Defense system puzzle
When entering the room with the defense system in it, follow these steps to
complete the puzzle.
Step on the glowing "full moon" panel to retrieve the first axle.
Approach the levers on the middle of the platform, and turn it on these steps:
right, up, left three times, and up two times. Step on the glowing New Moon to
retrieve it.
Next, turn the levers up, right two times, and up two times. Then, step on the
half moon panel to gain the third axle.
A "quarter moon" insignia marks the last axle. Turn the levers right and down.
Step on the quarter moon to receive the last axle.
To bring the entire platform up, move the levers up, left and up.
Tomb doors puzzle
Near the end of the game, you are in a tomb with infinite doors. You have to
find the correct series of doors to progress. Go to the landscape view. Always
start at the door with the face above it and go clockwise. The order is:
1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance
After you have successfully done this you will be taken to the second level of
this room. It is almost the same, just with more doors. The order is:
1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance
An intermission sequence will then follow.
In the circular room you find in the tomb, there are doors that you must enter
in the correct order, or be teleported back to the start. One way to make sure
you go through the correct door is to listen carefully. When you are in front of
the next door that you need to enter, you will hear the sound of trickling
water. This indicates that you are standing in front of the correct door. Repeat
this until you have solved the maze.
When you are almost at the end of the game, you will be trapped in a room with a
lot of doors. Every time you go in one, you end up back where you started. An
easy way to find the correct doors is to run by the doors until you hear a
splash of water. As soon as you do, stop and go into the door. Repeat this three
more times and you will be at the second set of doors. Do the same thing four
times and you will pass the level.
Underground Reservoir: Swinging on ropes
When you are swinging on the ropes (by holding R1) and you are at the end of
a swing and close to the object that you want to swing to, press X, then release
R. When you hit the rope, press X. Note: You should make it most of the time.
Defeating sand monsters
Do a vault on any sand monster (or rebound over their head). Press Retrieve
then Attack to destroy it.
Defeating the Vizier
Once you have about 98% of the game completed and are prepared to have a
showdown with the evil Vizier, the best way to kill him is with counter strikes.
Defend against the clone with R1. Unlike his underlings, he cannot figure out a
way past your sword. As soon as he strikes at you, press Square to counter with
your sword. You can also use your dagger, but it is much less effective due to
the fact you cannot freeze him. If desired, you can hit him by jumping over and
slicing with your sword, but this may not work and is slower.
Easy fights
Use the dagger to stab the enemy so that he becomes frozen. Then, hit him
once with your sword so that he floats in the air. When he lands, he will be
lying on the ground. Stab him with the dagger to take his sand.
When you encounter an enemy, press X to vault over him, and while in the air
press Square then Triangle to kill him. Note: This works on most, but not all,
enemies.
The quickest way to knock down an enemy is to vault over him, by pressing
Towards + X, then striking with your sword. However, more powerful monsters
block this move. All monsters throughout the game are either red or blue in
color. All the red monsters can be vaulted over. The blue ones block and strike
back. During a battle, quickly dispatch all the red monsters first by vaulting,
striking, and retrieving. Then finish off the blue ones by either blocking until
they strike, then counter-attacking (they will be off-guard), or by freezing
them with a dagger stab, then slicing with your sword. This method will get you
through battles quickly and more efficiently, while still allowing the retrieval
of a decent amount of sand.
Repeatedly drink
Hold R1 when drinking from a fountain or pond and you you will drink
repeatedly.
Farah's attitude
When near Princess Farah, switch to first person view and look at her for a
long time. At the beginning of the game, she will soon tell you to stop staring
at her. Later in the game, she will tell you that your eyes are green and you
can look at her if you want.
Angry Farah
Any time you are alone with Farah, take out your sword and hit her once (you
might kill her). She should yell at you and shoot you with her bow.
7 Magic Fountain Locations
1: This is really hard to miss, after the first fight and after the prince
exclaims 'had i really saw her?'
when you are about to head down there should be a hole to your left.
2: In the 'Booby-Trapped Courtyard' head up, when very near the top turn right
to see a sand cloud and a hole above spikes.
3: After the fight with your 'father' jump out the window, follow farah and when
you make it inside the tower (the one with the saws on the wall) inside of
climbing a ladder to the orange-door, run along the wall and there is a blue
hole (this is after the pole-swinging bit).
4: After getting the second-sword (Above the Baths) after breaking the door
destroy the crack.
5: In the room with the water on the floor and ropes with buckets on them, when
on the last rope (the one with the no grating) don't climb up, instead swing
into the door.
6: In the 'Hall of Learning' after getting onto the second-floor go to the
mirror, on the ledge above (the one with the blue Diamond thing) there is a
crack.
7: This is unmissable! its before the elevator in the tower of dawn! (and it has
to be the last, because farahs with you). but I think there's 8 of them, I'm
looking forth last one!
The 8th fountain
The eighth fountain is in the "prisoner seeking an escape" level. After you
place the box on the switch to open the door, head through the door into the
room with the blood on the floor and the swords that slice across the wall. As
you enter, turn to the wall to the right and break trough the crack