Get $999,999,999
Go to the dock screen and press Left, Left, Right,
Right, L2, R2, R1, L1, Square, Triangle
Get Atomic Engine Alpha
Blow up 100 Destroyers
Get dual Hull Battleship
Blow up 500 Transports
Get 46cm 60 Caliber Gun
Blow up 100 PT Boats
Get Wave Gun
Blow up 100 Super Ships
Get 203mm Chain gun
Blow up 100 Aircraft
Hint: Basic Ship Design
The ship designer is the best thing in the game since you can make your first
ship very useful for the first few stages. Basically, move the aft turrets to
the front. You can place three turrets simply by raising the second and third
turrets a level or two above deck and concentrate firepower in the front. Mount
the maximum number of barrels (or tubes in torpedoes) if possible, but always
pay attention to the ship's weight. If the number turns yellow, the ship is
approaching its maximum weight limit and will move a few knots slower.
Bigger guns don't necessarily mean better results, especially if you keep
missing. Mount only enough guns (press CIRCLE and adjust the barrels and height)
to get the ammo and damage you want to deal. Remember that the more barrels you
use, the heavier the turret, and the less equipment (and armor) you can carry.
When mounting guns, do not mix calibers; guns using different calibers will take
up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main
guns of the same (preferably the largest or most damaging) type fore and aft
(aft only if you have a larger hull).
Note that the minimum parts you need for an "empty" ship hull are:
A hull
At least one engine (this means one boiler and one turbine initially)
One forward bridge
One smokestack
One radar
One sonar
If you do not have at least those items, your ship design cannot be saved,
so always have extra RADAR, SONAR, FORE BRIDGES, and ENGINE parts before you
start building!
Hint: Intermediate Ship
Design
Once you have a few weapons and parts to play around with, you should seriously
look into your design. Some quick pointers about designing for higher
item-to-weight efficiency: deep deck weapons and heavy equipment (like bridges,
boilers, and turbines) are greatly affected by where they are placed on a hull.
Generally, the further they are from the hull's midpoint (create an imaginary
line from bow to stern) the more they will weigh. For maximum effectiveness,
place such heavy equipment as close to the midpoint as possible.
Similarly, where guns are placed affect what arcs they can fire on. In
general, place your heaviest guns forward, and allow for at least one more mount
in aft so you can perform devastating broadsides. Machineguns work best
amidships, and like Starcraft missile turrets, should be mounted in triplets.
Torpedoes, like most deck mounted weapons, can be mounted anywhere on a hull
(even on destroyers) without any weight change.
Once Engine, Metallurgy, and Electronic tech levels are around 25, Gas
Turbines and Atomic Engines will dispense with the need for smokestacks,
allowing turrets and other heavy equipment to be placed closer to the ship's
midpoint.
Lastly, do not mount more weapons than what is "ammunition efficient". That
is to say, each weapon slot can only have a maximum of 65,000 rounds of ammo.
Machineguns like the 20 to 35mm CIWS carry 10,000 rounds per gun. Assigning six
of that weapon in one slot is optimal. Any more of that weapon in the same slot
only uses ammunition faster with dubious effectiveness in Intercept Mode.
Hint: Research &
Development
The research tree is rather lengthy, yet simple in some ways. All you need is a lot of money. Research these fields in the following order to gain new technology quickly:
Metallurgy - for bigger and better ship sizes.
Engines - a big ship that can't move is useless.
Weapons - bigger weapons mean sinking enemies faster.
Electronics - better detection allows firing at longer ranges.
Air Tech - leave planes last, when you have better ships to use them.
Be patient and replay missions several times to earn easy money. Always try
to pick up parts if possible (to sell or scrap, even if you don't use them)
since even if your ship is defeated, you get to keep the parts you picked up.
After several replays, you'll have a very large store of weapons and equipment
for your ship …
Unlock Hidden Parts
The logbook keeps track of what vessels you kill. Sink enough of one enemy, and
you earn unique ship parts:
100 planes - 203mm Chain Gun500 planes - 356mm Chain Gun100 PT Boats - 46x60 Gun500 PT Boats - unknown100 Cruisers - 80cm Guided Torpedo500 Cruisers - unknown100 Destroyers - Atomic Engine A500 Destroyers - Atomic Engine E100 Battleships - Charged Particle Gun 3500 Battleships - unknown100 Submarines - Enigmatech Atli Hull500 Submarines - unknown100 Transports - 2 Hull Cruiser
500 Transports - 2 Hull Battleship100 Superships - Wave Gun
More Speed
Press the D-pad Up several times for a speed boost