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Madden Cards
Madden NFL 07 Card Codes
| Password: | Result: |
| B57QLU | 1958 Colts Gold card |
| 1PL1FL | 1966 Packers Gold card |
| MIE6WO | 1968 Jets Gold card |
| CL2TOE | 1970 Browns Gold card |
| NOEB7U | 1972 Dolphins Gold card |
| YO0FLA | 1974 Steelers Gold card |
| MOA11I | 1976 Raiders Gold card |
| C8UM7U | 1977 Broncos Gold card |
| VIU0O7 | 1978 Dolphins Gold card |
| NLAPH3 | 1980 Raiders Gold card |
| COAGI4 | 1981 Chargers Gold card |
| WL8BRI | 1982 Redskins Gold card |
| H0EW7I | 1983 Raiders Gold card |
| M1AM1E | 1984 Dolphins Gold card |
| QOETO8 | 1985 Bears Gold card |
| ZI8S2L | 1986 Giants Gold card |
| SP2A8H | 1988 49ers Gold card |
| 2L4TRO | 1990 Eagles Gold card |
| J1ETRI | 1991 Lions Gold card |
| W9UVI9 | 1992 Cowboys Gold card |
| DLA3I7 | 1993 Bills Gold card |
| DR7EST | 1994 49ers Gold card |
| F8LUST | 1996 Packers Gold card |
| FIES95 | 1998 Broncos Gold card |
| S9OUSW | 1999 Rams Gold card |
| YI8P8U | Aloha Stadium Gold card |
| 5LAWO0 | Lame Duck card |
| XL7SP1 | Mistake Free card |
| WROA0R | QB On Target card |
| RLA9R7 | Super Bowl XLI Gold card |
| WRLUF8 | Super Bowl XLII Gold card |
| NIEV4A | Super Bowl XLIII Gold card |
| M5AB7L | Super Bowl XLIV Gold card |
QB On Target card
Enter WROA0R as a code. Your Quarterback will have 100% accuracy for one half.
Mistake Free card
Enter XL7SP1 as a code. It will be impossible to throw an interception or fumble
the ball for one half.
Lame Duck card
Enter 5LAWO0 as a code. Your opponent will be forced to throw lob passes for one half.
Two Footballs
If you score a touchdown and they rule you out of bounds. Then the official
challenges it and it is over turned. Go back to where you snapped the ball first
- there will be two balls on the field
Performance Institute Revisit
You can use performance institute more than once in one week during the
superstar mode and Hall of Fame modes. To use the performance institute more
than once in one week (this assumes if your agent lets you use it) first go to
your schedule and simulate up to the day that you have your game, then go to the
performance institute and do your normal drill. Now go to your schedule and
start your game, but when you get to the kickoff, quit and go back to the
performance institute and you should be able to attend once more (before the
game).
Run to Daylight Tips
When using Lead Blocker Control, you have a number of different block types that
you can use. The trick to effective blocking learning when to use the different
blocks. Impact blocks (Up on the Right Stick) are better suited if you have a
size advantage against the player you are blocking, while Cut Blocks (Down on
the Right Stick) are better if the defender is bigger than you. Turn Blocking
(L2 and R2) works best for offensive linemen when they are trying to create an
interior hole for the running back. If you ever find yourself beaten and you
must resort to dirty tactics, then Holding (L1) might be your only option!
When running with the ball, you are going to have to get creative in order to
beat the NFL’s best defenders. The Highlight Stick is the best way to beat a
defender in the open field. Pressing Up on the Highlight Stick will cause the
ball carrier to play to their strengths and attempt to either power through or
quickly shake past the defender. Left, Right, and Back on the Highlight Stick
will make the ball carrier do a quick juke move in the specified direction,
these moves are great for keeping your opponent guessing.
Cut Moves (L1 and R1) are a quick way to change the direction of the ball
carrier without having to lose too much speed. If you are running in a certain
direction and the defense is closing in, cutting in a different direction can be
a great way to slip past the defenders. These moves are best done by quicker
running backs with high agility ratings.
When the running back has the ball in the backfield, you can use the Cut buttons
(L1 and R1) to slip through the holes in the offensive line. These moves are
known was Behind the Line Jukes, and they can only be triggered when the ball
carrier is approaching the offensive line. These moves allow the ball carrier to
turn his hips and squeeze through small holes in the offensive line that
normally he would not be able to get through
Free Advertising
This glitch has worked in every Madden since owner mode was created. Set your
advertising budget as high as you like and play or sim your game. You can sim
all games in a week except Monday Night Football, do not sim any Monday night
games. Now go back into owner mode and set your advertising back to zero, then
sim any remaining games on the schedule. You will get the added attendance and
revenue of advertising but will not have to pay for it. Obviously this does not
work if you are hosting Monday Night Football.
Keep Influence Points In SS Mode
When you finish a game in Superstar mode do not save or turn off the
PlayStation2. Do all the practices and game plans and start the next game. Do the
coin toss and choose to receive or kick or direction depending on coin toss.
When you get to the screen with the play the coach picked for the kickoff, pause
game play. Save the game and then turn off the PlayStation2. When you turn the
game on and load Superstar mode, you should have all of your influence points
and role points from the previous game. For example, if you finished game 1 with
100 influence points, you will have 100 influence points at the start of game 2
to build on.
NFL superstar Training camp
When your in superstar mode and have a agent that can get you into the
performance institute before game time on you calendar you can do multiple camps to
get your player better by exiting out of the camp when finished and the looking at
the calendar and then go back into the map and go to performance institute and you
will be able to do the camp again and not loose your progress with your player but
this can only be done when you are on gameday on the calendar when you would select
to play the game on that day.
Submitted by Eternal
Cheap Contracts
In franchise mode, if you want to save some money re-signing players wait until the
off-season and the "Re-Sign Players" comes up on the schedule. During this time,
you may edit the players to a different position. This lowers their overall rating
while at that position. This allows you to re-sign such players to much, much cheaper
deals (like 33¢ tinned meats that have Red Tide disease ... it's so cheap).
You can now move these players back into their original places and their rating will go
back to normal. The contracts in the game are ridiculous, so you can use this trick to
make more realistic deals (yeah right -IGN eds.) or just sign everyone to the minimum.
Free Advertising
This glitch has worked in every Madden since owner mode was created. Set your advertising budget as high as you like and play or sim your game.
You can sim all games in a week except Monday Night Football, do not sim any Monday night games. Now go back into owner mode and set your
advertising back to zero, then sim any remaining games on the schedule. You will get the added attendance and revenue of advertising but
will not have to pay for it. Obviously this does not work if you are hosting Monday Night Football.
Draft Glitch
This has worked in madden for the past 5 years. While in a franchise, if you have the trade deadline off you can wait till the last week
of the season and trade your first round pick to the team with the worst record and get thier first round pick, which would be the number
1 pick overall. If you have the trade deadline on you do this with the team in week 6 with the worst record.