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Dirge of Cerberus: Final Fantasy VII

Completion Bonuses:
Beating the game unlocks the event viewer and mission mode. Shoot or break memory capsules in mission mode to unlock character art, soundtracks, and more missions.

Omega Weapon:
In chapter 3, you can find an item called the Toy Gun. You'll be able to upgrade it like your other parts. It's next forms are the Silver and Gold Toy Guns, but it's final upgrade is the Omega Weapon which costs 200,000 gil

Bonus Ending
Finish the game after having obtained three G Reports and you'll get a small extra ending after "The End".

Event Viewer
Finish the entire game, then save. If you load the finished game, you can view the cut scenes. You get a cutscene for every Memory Capsule you collect.

Extra Hard Mode
Complete Normal or Hard Mode.

Extra Hard Mode +
Beat Extra Hard Mode.

Get up faster:
If you get knocked down, wail on Square to get up faster.

Unlocking Side Missions
To unlock Side Missions in the extra feature, you must locate and destroy the White Capsules in the individual Extra Missions using an explosion from an explosive barrel nearby to destroy it. Each one will unlock a Side Mission that will be listed below the Extra Mission where you destroyed it. In the Side Missions, there are no memory capsules to destroy.

Boxemon
White Capsule in Mission 5: Deep Labyrinth, K-15

Chamber of Ghosts
White Capsule in Mission 18: Badlands, F-8

Missile breaker Deathmatch
White Capsule in Mission 24: Contra Kalm, J-13

Go With the Flow
White Capsule in Mission 37: Gatling Shower, I-14

An Invitation to Illusion
White Capsule in Mission 45: Stronghold Impervious, H-8

Hidden Items
Below is a list of hidden items found in the game. They can be missed, and because of that you should try and get them on your first time through. They listed in the order which you will find them in the game.

Bayonet Rifle
Chapter 10: Later in the level, you'll come to a puzzle which involves cardkeys, it is next to a Gatling gun behind a gate.

Blow Machine Gun
Chapter 10: You'll come to a split in the path, one of which goes under a bridge, the case in the open is it.

Faerie L Barrel
Chapter 10: After Blow Machine Gun you'll soon come to a place with a crate on a ledge, shoot the barrel under it.

G Report 3
Chapter 11: Located in a room with several Mako Points in it, use the rising platform to jump onto a pipe running along the wall, it's in the corner.

G-Report 1
Chapter 8: When a WRO is hacking a door, protect them until they are finished. Go under the door, and continue on to find it atop a ladder.

G-Report 2
Chapter 10: Found on the roof of a house which you drop down on, shortly after the midpoint of the stage
Golden Moogle Doll Chapter 10: Complete the kill 100 enemies mission, the last enemy will drop it.

Guard M Barrel
Chapter 6: Protect all 12 WRO members the length of the mission, and it'll appear in a crate near the end of the level.

Lucky S Barrel
Chapter 10: In the area of the cardkey puzzle at the end of the long string of gates in the tunnel is the Lucky S Barrel.

Manaheart
Chapter 6 Ex Hard: Early in this stage a red duel horn beast will charge through the stage, kill it before it leaves the stage and it'll drop it.

S Adjuster
Chapter 9: The first string of guards, blow up the barrel on the very right and one of the guards will drop it.

Toy Gun
Chapter 3: After saving the kid, enter the door nearby and is against the inside wall.


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