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Devil May Cry 3: Dante's Awakening

Unlocking All the Modes, Costumes, & Gallery (Japanese Version)
At the Start Menu, hold down L1, L2, R1, R2 and rotate the left analog stick until you hear Devil May Cry.

Unlockable Costumes and Characters
At the mission select screen, press R1 or L1 to select a different outfit or character.

Coatless Dante      : Complete either Easy or Normal
Coatless DMC1 Dante : Complete Hard
DMC1 Dante: Complete Normal
Sparda: Complete Hard
Super Dante: Complete Dante Must Die

Unlockables

Dante Must Die : Complete Hard
Gallery : Complete Easy or Normal
Gallery update : Complete Hard
Hard: Complete Normal
Heaven or Hell : Complete Dante Must Die

Hidden mission "number" in cut scenes

In each intro cut scene for each level, the game director included hidden "numbers" that correspond to the action mission level. The hidden numbers in the cut scenes for each level is listed:

Mission 1
The number "1" on the pizza box

Mission 2
The number "2" on the billboard at the end of the cut scene

Mission 3
The burning enemies form the number "3" at the end of the cut scene

Mission 4
The hanging banner/flag at the beginning of the cut scene is shaped as the number "4"

Mission 5

The blood on the wall at the end of the cut scene forms the number "5"

Mission 6
The explosion at the end of the cut scene leaves the number "6" on the ground

Mission 7
The blood stain on the wall reveals the number "7" at the end of the cut scene

Mission 8
The moon in the background has the number "8" engraved in it

Mission 9
The bullet at the end of the cut scene has "9mm" marked on it

Mission 10
The blood on the book at the end of the cut scene forms the number "10"

Mission 11
The blood on the ground marks the number "11"

Mission 12
At the end of the cut scene, the chain attached to the ceiling is holding the number "12"

Mission 13
At the end of the cut scene, the wall in the background has the number "13" engraved

Mission 14
The number "14" is on the side of the platform, in the pit

Mission 15
The branch at the end of the cut scene shapes the number "15"

Mission 16
The number "16" is lightly scratched on the ground.
It's easier to see the number at the beginning of the mission

Mission 17
The top of the pillar at the end of the cut scene forms the number"17"

Mission 18
A paper containing the number "18" quickly flies by in the air

Mission 19
As the camera pans to Lady at the beginning of the cut scene, the number "19" is lightly marked on the ground

Mission 20
The number "20" is formed by the clouds in the background

Secrets : 2 Players

When using the doppelganger style, plug in a controller in port 2. Press start during game play to control your shadow with the 2nd controller. You can also play as Vergil during the fight against Arkham on mission 19.

Cheat mode:
Hold L1 + L2 + R1 + R2 and rotate the Left Analog-stick until "Devil May Cry" is spoken at the starting menu. This will unlock all bonus modes, alternate costumes, and gallery entries.

Alternate costumes:
Successfully complete the game under the easy or higher difficulty setting to unlock shirtless Dante, under the normal or higher difficulty setting to unlock the original Devil May Cry Dante, and under the hard difficulty setting to unlock the shirtless original Devil May Cry Dante. Press L1 or R1 at the mission selection screen to choose the new costume.

Gallery:
Successfully complete the game under the easy or higher difficulty setting. Note: Higher difficulty settings will unlock additional selections.

Hard difficulty:
Successfully complete the game under the normal difficulty setting.

Dante Must Die mode:
Successfully complete the game under the hard difficulty setting.

Heaven or Hell mode:
Successfully complete Dante Must Die mode.

Play as Legendary Dark Knight/Sparda:
Successfully complete the game under the hard difficulty setting.

Unlimited Devil Trigger:
Successfully complete Dante Must Die mode.

Control loading screen:
Press Triangle to slash or Square to shoot at the "Now Loading" screen.

Alternate ending sequence:
Kill at least 100 opponents during the credits.

Infinite Devil Trigger:
Beat Dante must die mode to unlock the Devil Trigger.

Clip Reloading:
Tap L2 after firing a slow to reload weapon (i.e., shotgun) and flick it back to fire it again. It is slightly faster than waiting for the weapon to reload.

Mission 3: Shotgun:
Can be found hanging on the wall of the front bar.

Mission 6: Artemis:
Insert the last item into the statue in the Mute Goddess statue to get this weapon.

Mission 9: Spiral:
This weapon can be found on the platform in the subterranean lake.

Mission 16: Kalina Ann:
Defeat the Lady to get this weapon.

The Trial Of Intelligence:
In mission 5, the trial of intelligence involves a hazy and misleading clue. Take a look at the skulls above each doorway and note how many "red dots" there are. Each door will thus have one, two, three, or four red dots. Enter doors 4, 2, and 3 to claim the essence of intelligence. How this relates to the riddle printed on the trial's pedestal is a question best answered by Capcom's translation department.

The riddle in Mission six for Trial of Intelligence is the classic "Riddle of the Sphinx" from Greek mythology. The Door with four dots represents a baby's hands and feet as crawls on the ground. The door with two dots represents the two feet of a young man standing upright. The door with three dots represents the old man walking on a cane. Go in the doors in that order as instructed in the riddle. Knowing this reasoning will better help a player remembering the order 4, 2, 3.

Pick A Boss:
In mission 18, you need to fight several bosses all over again. The different colored lights on each "Mega Man" boss platform corresponds to:

Orange - various demons
Light Blue - Cerberus
Gold - Gigapede
Green - Agni and Rudra
Red - Leviathan
Purple - Nevan
White - Beowulf
Blue - Geyron
Black - Doppelganger

Orb Mania:
A great place for orbs is the fifth secret mission found on stage 9. Go through the level until you get to the area where you get the spiral. Go through the passageway underneath the waterfall and up through a small tunnel directly across from where you. The secret mission is marked by a few bright glowing crystals. Once inside you must destroy every breakable object within 40 seconds. The jukebox contains 500 red orbs, although there are many other things to smash as well. Since you can repeatedly pass/fail this mission and not encounter any enemies, you can repeat this process for lots of easy orbs!

Mission 3: Cerberus Devil Arms move:
Successfully complete Mission 3 by defeating Cerberus to get the Cerberus Devil Arms move.

Mission 3: Shotgun:
Can be found hanging on the wall of the front bar.

Dante swings on stripper pole:
In the strip club, press X then Triangle near the pole to watch Dante swing around.

Mission 5: Agni and Rudra Devil Arms move:
Successfully complete Mission 5 by defeating Agni and Rudra to get the Agni and Rudra Devil Arms move.

Mission 5: Breath Of Fire reference:
At the end of Mission 5, after defeating the two brothers, they will tell you their names. Agni and Rudra are the names of the last two dragon transformations you receive in Breath Of Fire for your hero.

Mission 6: Artemis:
Insert the last item into the statue in the Mute Goddess statue to get this weapon.

Mission 9: Nevan Devil Arms move:
Successfully complete Mission 9 by defeating Nevan to get the Nevan Devil Arms move.

Mission 9: Spiral
This weapon can be found on the platform in the subterranean lake.

Mission 12: Quicksilver style
Defeat Greyon at the end of Mission 12

Mission 14: Beowulf Devil Arms move
After completing Mission 11 by defeating Beowulf, collect the weapon at the start of Mission 14.

Mission 16: Kalina Ann
Defeat the Lady to get this weapon.

Mission 17: Doppleganger style
Defeat Shadow Enemy at the end of Mission 17

Mission 19: Yamato Devil Arms move
Play as Vergil in Mission 19 to use the Yamato Devil Arms move. It is only usable in the Boss fight in this mission after Dante is taken by the Boss

Devil May Cry 3 Easter Eggs
Hidden mission "number" in cut scenes
In each intro cut scene for each level, the game director included hidden "numbers" that correspond to the action mission level. The hidden numbers in the cut scenes for each level is listed: Mission 1The number "1" on the pizza box Mission 2The number "2" on the billboard at the end of the cut scene Mission 3The burning enemies form the number "3" at the end of the cut scene Mission 4The hanging banner/flag at the beginning of the cut scene is shaped as the number "4"Mission 5The blood on the wall at the end of the cut scene forms the number "5"Mission 6The explosion at the end of the cut scene leaves the number "6" on the ground Mission 7The blood stain on the wall reveals the number "7" at the end of the cut scene Mission 8The moon in the background has the number "8" engraved in it Mission 9The bullet at the end of the cut scene has "9mm" marked on it Mission 10The blood on the book at the end of the cut scène forms the number "10"Mission 11The blood on the ground marks the number "11"Mission 12At the end of the cut scene, the chain attached to the ceiling is holding the number "12"Mission 13At the end of the cut scene, the wall in the background has the number "13" engraved Mission 14The number "14" is on the side of the platform, in the pit Mission 15The branch at the end of the cut scene shapes the number "15"Mission 16The number "16" is lightly scratched on the ground. It's easier to see the number at the beginning of the mission Mission 17The top of the pillar at the end of the cut scène forms the number "17"Mission 18A paper containing the number "18" quickly flies by in the air Mission 19As the camera pans to Lady at the beginning of the cut scene, the number "19" is lightly marked on the ground Mission 20The number "20" is formed by the clouds in the background

New outfit for Lady
Complete the game with Legendary Dark Knight, lady will wear a new outfit while fighting alongside during the credits screen.

Alternate Ending
Kill 100 enemies during the credits to get a different ending screen. Devil May Cry 3 Secrets

Unlimited orbs
A great place for orbs is the fifth secret mission found on stage 9. Go through the level until you get to the area where you get the spiral. Go through the passageway underneath the waterfall and up through a small tunnel directly across from where you. The secret mission is marked by a few bright glowing crystals. Once inside you must destroy every breakable object within 40 seconds. The jukebox contains 500 red orbs, although there are many other things to smash as well. Since you can repeatedly pass/fail this mission and not encounter any enemies, you can repeat this process for lots of easy orbs

How to check your enemy's health level
This is very subtle, but you can check an enemy's health by looking at the targeting reticule. It's actually made up of 4 separate bars that deplete as you attack an enemy.

Loading screen tricks
When loading, you can press either 'triangle' or 'square' button to slash or shoot respectively at the 'NOW LOADING' word. Many other button combinations (using buttons and the analog stick) can be done during the Now Loading screen as well so experiment.

DMC1 song: Lock and Load
In the 3rd mission there is a jukebox in the bar. If you slash it with your sword you'll hear a remixed version of "Public Enemy" (a song from the original DMC) for a short period of  time

Glide while in demon form
You can glide while in demon form by having the Rebellion equipped. Hold R1 + X to glide. This move will not appear in the library, but is automatically learned. Alternately, you can purchase the Air Raid maneuver for the Nevan weapon.

Fire the shotgun faster
when using Ebony & Ivory and the shotgun, you can shoot the shotgun faster by firing, switching to Ebony & Ivory with L2 (default), firing once or twice with them, then switching back to the shotgun. If timed correctly, you can fire the shotgun as if it were one of your pistols. Note: This trick can be used with other weapons, such as Artemis, but may not work as well.

Subliminal messages
At the ending or beginning of every mission there is a subliminal message during an intermission sequence. For example, at the start of mission 7, when the FMV sequence plays Dante wipes blood off his forehead onto a wall, which runs down into the figure "7". Sometimes the number is in the murky clouds and at other times it is found in hard to see places.

Play With 2 Players
When Dante had the ability to summon his own shadow, Use the style and press R1 + Circle to summon the shadow. The shadow will do exactly what you do, but you can also control the shadow by pressing start in controller 2. This will enable 2 players to play at the same time!

Alternate Ending Sequence
Kill At least 100 enemies at the credits

Dante Must Die
You must beat hard mode to get Dante Must Die mode

Heaven or Hell
You must beat Dante Must Die mode to unlock Heaven or Hell.

Hard mode
You must beat normal difficulty to get hard mode.

Play as Legendary Knight/Sparda
You must beat Hard difficulty be able to play as Sparda.

Unlimited Devil Trigger
You must complete Dante Must Die mode.

Alternate Costumes
You must complete easy to unlock shirtless Dante, normal to get the original Devil May Cry Dante, and beat hard mode to unlock original shirtless Dante. Use L1 and R1 at the mission select to change.

How to beat Cerberus
At entering the tower, you will face the 3headed dog Cerberus. It is very powerful but the strategy is simple, you just have to use dodge almost all the time to avoid his tackle. Attack him with Ebony & Ivory (fire arms) and keep ur distance, when he makes his charge attack use Rebellion (your sword) this will give more damage. When he starts throwing ice balls, you can either dodge them or hit them, if you hit them you can get extra orbs.

Devil Arms and where to get them
Cerberus
Defeat Cerberus at the end of mission 3.

Agni&Rudr
Defeat Agni and Rudra at the end of mission 5.
Nevan Defeat Nevan at the end of mission 9.

Beowulf
Defeat Beowulf at the end of mission 11, and then pick the weapon up at the start of mission 14.
Force Edge
Is usable with DMC1 Dante, Coatless DMC1 Dante and LDK after unlocking them.
Yamato Yamato
is only usable when controlling Vergil in the boss fight in mission 19 after Dante is grabbed by the boss

Glide while in demon form:
You can glide while in demon form by having the Rebellion equipped. Hold R1 + X to glide. This move will not appear in the library, but is automatically learned. Alternately, you can purchase the Air Raid maneuver for the Nevan weapon.

Devil Trigger power-up:
On the mission where you battle the redhead, as soon as you go under the waterfall into the other part of the level, you will enter a cave. Go straight and to your left to find a large Devil Trigger power-up in a crystallized sanctuary hole.

Easier style ratings:
To receive easier style ratings, attack with a weapon. Then, after awhile switch to a different weapon. Try different combinations with different weapons.

When faced with a lot of enemies, your sword is always very useful. However if you throw it, it becomes even more useful. You can throw your sword at an enemy by locking onto them, then pressing Forward + Circle. Dante will throw his sword into the enemy. Your rating will instantly go up. Go up to the enemy and attack it., Your ratings will be at "Sweet" by this point if done correctly.

Mission 9: Easy Red Orbs:
There is a secret mission in a cave area just before you go onto a path where you fight Nevan, who is the Boss in this mission. You will see a red glow in the cave. Go up to it and press Circle to enter. You will now be in a secret mission where you must destroy all the items in a bar, similar to the place in Mission 3. It is very easy, and you can get 1,000 to over 1500 Red Orbs in one play through, plus a Blue Fragment. When you get four of these, you will get a life bar upgrade. If done about twenty times, you can easily get over 20,000 Red Orbs in about twenty minutes. This is also helpful if Nevan is proving difficult and you need Red Orbs to buy Vital Stars and Yellow Orbs. Buy only one Yellow Orb at a time. By doing this, you can stock up on Vital Stars and other items that will help you defeat Nevan.

Mission 12: Defeating Greyon:
After the intermission sequence of Greyon (blue horse with carriage) smashing through the other enemies, immediately run to the door and stay in the corner. When Greyon charges at you, fire Ebony & Ivory at him. Before he hits you, he will vanish and appear on the other side of the bridge. Also, notice that you have not taken any damage. Repeat these steps until the bridge collapses, then get ready for the real fight.

When you begin to fight the horse with the carriage, the life of the horse is not in itself -- it is in the carriage. You will win faster and easier if you attack the carriage instead of the horse. To help kill it on the bridge section (the upper floor), your will be forced to use your guns, Try using the handguns fully updated. When you get the chance when it stops, use your sword. When the life of the horse/carriage gets about one quarter down, the bridge will collapse and reveal a gladiator-like arena. It is in this area where your guns will not mean much. The horse will run around the arena in the circle. After four or five rounds, it will come towards the center of the arena and breathe. It is here where you pop into Devil Trigger and unload on it. If you do this consistently enough, the horse will collapse, giving you more time to kill it.

Mission 12: Easy level ups:
When you have the haywire neo-generator you can take the train back and forth for easy experience. They often drop small Green Orbs to replenish health. Alternately, replay any secret mission that you can fight enemies in.

Mission 3: Secret Mission 1:
Once you are in the area with the Red Orb statue and the three red flame statue just before Cerberus, there is a metal door off to the right. Push Circle in front of it to enter the secret mission. If you win you will receive a Blue Orb piece.

Mission 4: Easy Red Orbs:
At the start of the mission, go back to street area just before you fought Cerberus. Get all the Red Orbs in the area. Press Start, save the game, then select "Restart Mission". You can do this all over again without having to fight any enemies. You get about 2,800 orbs per visit.

Fire the shotgun faster:
When using Ebony & Ivory and the shotgun, you can shoot the shotgun faster by firing, switching to Ebony & Ivory with L2 (default), firing once or twice with them, then switching back to the shotgun. If timed correctly, you can fire the shotgun as if it were one of your pistols. Note: This trick can be used with other weapons, such as Artemis, but may not work as well.

Infinite devil trigger
First enter and hold L1+L2+R1+R2 then will holding those buttons rotate the left analog (you have to do it until you here devil may cry) then all costumes, galleries, and difficulties will be unlocked then load a  game it will take you to a screen where you can pick what costume and difficulty you want press R1 until you get to a Dante with purple stuff coming off him leave it there and start Dante will not look different than the DMC3 original but when you get and use the devil trigger it will not run out note: IF YOU GET EXTRA DEVIL TRIGGER ORBS AND DIE YOU WILL ONLY HAVE THE ORIGINAL THREE

Mundus
When playing as vergil or dante start mission 19 after you kill the abyss look around and you'll see a stone statue with one wing and the other missing look closer if you play devilmaycry1 then you'll notice carving on the chest and the wing looks the same you are looking at the statue form mundus took in dmc1!there also is a badly rendered head right next to it may be its his? for some odd irony if you kill 100 demons during the credits as dante this is the place were the three red orbs(a.k.a)mundus brain washes vergil! so my idea of what happened is after turning vergil into Nelo Angelo he saw the statue reformed it and took its form to hide is true form leading up to the events of devil may cry1

Faster Shooting (track and field)
Even though the two guns ebony and ivory already shoot really fast there's a way to up the speed when your fighting enemies equip them and like on track and field for ps1 press O and  as fast as you can if done correctly your guns will fire faster. Submitted by jamie allen

Wrong place to die
Description: Remember how Arhkam died because of vergil in fornt of the door of judgement?well, when you put the first Neo generator(light blue) when you get to the marble hallway you will find Arhkams body ner the door not near the door of Judgement. Weird huh? Submitted by Mitchell Porter


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