Note: This game is also titled Bio Hazard 3: Last Escape.
Additional Costumes
After the Boutique Key has been acquired, five new outfits may be earned by
finishing the game at Hard difficulty. (The costumes are: Police Uniform, Dino
Crisis suit, Disco Outfit, Biker Uniform and STARS outfit) Your final grade
determines how many new outfits you get from the boutique.
Costumes Grade 5 A 4 B 3 C 2 D 1 E
Computer Password
When the captain of the Umbrella rescue team shoots one of his team members go
over to the computer on the desk. It will ask for a password. ADRAVIL, AQUACURE
or SAFSPRIN, is the password. This will open up the door.
Mercenaries 2nd form quick kill
Description: play as mikhial out sie the parking lot where the pile up is
were nemesis 2nd form jumps down use the rocket launcher he'll bend over when
he's about to attack you fire it again.. DEAD IN 2 ROUNDS.
Submitted by Nemesis' Aid
Jill's diary
To get Jill's Diary (a file), collect all thirty files in the game in order.
Then the first file (Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending the
following two points must be done:
The Trolley: Jump out the window:
Fighting Nemesis Type B on the bridge: Jump off.
After the jump off decision, the final area of the game will take a somewhat
different path. You will have to fight off Nicholai in a chopper. It is
recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher if
it has been found). You can also choose to negotiate with him.
Enhanced Weapons/Ammo:
When creating ammo with the reloading tool, save enough gunpowder to mix up
the same type of ammo eight times. On the eighth time, the game will prompt "Do
you want to create the enhanced ammo?". Select "Yes". This ammo is more
powerful, may have slightly different effects, and once loaded into a weapon
will change it into an "enhanced weapon". Once you have loaded a weapon with
enhanced ammo, do not reload it with regular ammo. You can only create two types
of enhanced ammo: 9mm handgun bullets and shot gun shells. Also, do not combine
enhanced ammo with regular ammo.
Make your own shotgun:
In order to make a shotgun you must have gunpowder BBB, grenade rounds, and
the mixing tool. Mix gunpowder BBB with the grenade rounds to make shotgun
parts. Next, mix the shotgun parts with the mixing tool to make the shotgun.
The three jewels in the clock tower:
When you enter the room in the clock tower with the three statues holding
trays, take the obsidian, crystal, and amber jewels from them. There are three
clocks on the wall besides the two dead bodies. Going from left to right, place
the amber jewel in the first tray, the obsidian jewel in the middle tray, and
the crystal jewel in the third tray. The middle clock will open and you will get
a gold gear. Combine it with the silver gear and place it in the slot on the
third floor.
Easiest way to get all epilogues:
First complete the game as quickly as possible don't fight the nemesis just
RUN for the exit once you have completed it you will get an epilogue two or
three costume and more importantly the mercenaries game then use Mikhail to get
unlimited ammo assault rifle and the rocket launcher. now have some fun and just
work your way through with that lot you can kill the nemesis in two hits (anyone
of his mutations apart from the last one) then it will take time but it will be
extremely easy.
Get Jill's Bonus Diary
To get Jill's diary, you must collect all the files in order, semi-hard, but its
worth it!
Get Mercenary Mode
All you have to do is beat the game once and
you'll get mercenary mode.
Inf Ammo All Weapons
There are two ways to get it as far as I know. 1. beat the game on hard to get
the mercenary game, then complete that enough times to make enough money (your a
mercenary, think about it) to buy it
2. I'm not sure you have to, but I beat the game once through before I did this,
when you are at the clock tower, just after Jill is revived from the virus, fight
Nemesis and kill him. He should drop an item. It should be an Inf Ammo Case.
Finish the game and load the save. You should have infinite ammo. I haven't seen
if it worked yet, but try it.
Explosive stuff
During the game you will see sticks of dynamite strapped to the walls, or oil
drums lying around. Usually there are a lot of monsters by them.
When you see them, press L2 and X and it will aim to the objects and blow it and
all of the monsters around it into bits. Just don't get too close to the
explosive, or you will blow up.
Explosive Shotgun Shells
If you mix eight gunpowder B's, shotgun rounds, you will have enough experience
to create the explosive shotgun shells. Which is one of the best ammo's you can
get.
Boutique Key
Beat the game once on either difficulty and after the credits, you will get a
key for the boutique in the first street in the beginning of the game. When you go inside you can change your clothes to Regina's from Dino Crisis, or
Jill's blue clothes from the first game.
Missing Characters
After you beat the game the first time play it 8 more times and each time you
will discover what happened to Leon, Claire, Ada, Sherry, Hunk and everyone else
in RE2.
Saving Ammo
In the beginning Brad will get attack by a zombie in the BAR. He will throw him
and the zombie will come back at him. Jill will run over, You will take control.
DON'T help Brad kill the zombie. You will save 5 to 7 shots if you don't shoot.
That is where you save ammo.
Special Ranks
There are two type of ranks 1 you know as the "A" rank and the other
known as the "S" here are
ways to get the "S" and "A" ranks.
How to get the "S" rank
1- Don't use any Aid sprays
2- Use only herbs
3- Finish the game before 2 hours
4- Save only 3 times
How to get the "A" rank
1- Don't use any Aid sprays
2- Use only Herbs
3- Finish the game before 2 and half hours
4- Save only 6 times
Gun Powder Mixing
Safe combo Police Locker Combination Defeating Final Nemesis General Nemesis Tips Herb Combinations Blue= Cures poison status
Green= Restores some lost heath
Red= Does nothing by itself; must be mixed with
green herb
Green + Green= Restores more heath than a single green
herb
Green + Blue= Cures "poison" status and
restores some heath
Green + Green + Green= Brings you to full heath
Green + Green + Blue= Cures "poison" status
and brings you to full heath
Red + Green + Blue= Cures "poison" status and
restores some heath Get the Grenade
Launcher in the Police station Infinite Money Trick Max grenade launcher
ammo glitch Get the Epilogues Extra Points in Mercenary Mode
When Dodging Fails Epilogues Jill Valentine After escaping the city, Jill set out to
join Chris Redfield. However, all she found was an empty hideout of Chris's. On
the floor was Chris's knife. Jill left without hesitation because she firmly
believes that Chris is still alive. She will search for him until she finds him.
Then they can go and put an end to Umbrella...
Chris Redfield "Please forgive me Claire."
Chris Redfield has just finished this letter with his signature phrase. As he
removes his sunglasses, a lady walks by him with light steps. "She looks
about the same age as Claire," he thinks. A short time later, Chris
discovered that his sister was looking for him, but was caught...
Barry Burton Barry Burton looks at his young daughters
and says, "I'm sorry but my comrades are waiting for me." He knows
that he must repay his teammates for forgiving his betrayal. Even if that means
leaving his family for now. His wife tries to hide her fear, so she smiles and
says, "Don't worry. We'll be OK..."
Leon Kennedy Leon Scott Kennedy is confronted by a man
who claims to be a U.S. government agent. Leon says, "Leave Sherry alone.
She is innocent." "She knows too much," the man replies. He looks
at Leon and says, "But you have value. This is a good deal. Make your
choice." Without regret or hesitation, Leon closes his eyes and then
sharply responds...
Claire Redfield "Leave us alone." Claire
Redfield couldn't believe Leon's words. Leon continued, "You're looking for
your brother, right? Just go!" Claire knew that Leon and Sherry needed
immediate medical attention, but she could not waste anymore time. "I...
I'll be back. I promise!" She said as she disappeared into the wilderness
alone...
Sherry Birkin "Do you have any relatives?"
When the army officer asked her, Sherry Birkin did not respond for she has no
immediate relatives. Her father and mother died because of the G-virus. And so,
this little girl holds herself with her arms and bites her lip tight. She
thinks, "I'm sure she will come back. She won't forget about me..."
Ada Wong A woman looks at herself in the mirror. She
used to be called Ada Wong... But this morning she will say good-bye to the
name. "I'm not Ada Wong anymore..." She feels her ab and thinks,
"This is Ada's scar, not mine." And as she says good-bye to Ada Wong,
she can't stop her tears. However, there isn't much time left before her next
mission...
Hunk, the 4th Survivor "Once again, only you
survived, Mr. Death," the chopper pilot speaks with a cold bitterness.
"Always, only you, survive, Mr. Death," the pilot continues. But Hunk
does not respond to the pilot. He doesn't care. "The Death cannot
die...," the survivor thinks to himself with a warm smile. Secret costumes
If you beat the game on easy, you get 2 bonus costumes
for any rank, except F. After you beat the game, wait till the credits go by,
you'll get a key to use at the boutique, that was locked earlier. In the boutique
you get her original S.T.A.R.S. costume, and the Regina costume from Dino
Crisis, complete with a wig.
On hard mode, you can get those, plus a miniskirt
police type outfit, disco type outfit, and biker type outfit. To get all five
you must beat the game with a rating of A, to get 4 you must beat it with a B
rating and so on, C=3, D=2, E=1, F=0 Fighting the Nemesis Confrontation Item Nothing is the same...
The Mercenaries: Operation Mad
Jackal
How to Find the Survivors in Mercenary Mode The object of the mini-game is to get from the Trolley
to the starting point in Uptown within a limited amount of time. Additional time
is awarded for killing monsters (and rescuing) people along the way.
Monster Time (in seconds)
What Happened to Leon, Claire,
etc. Park fountain solution Change The Name Of The Keys Solve Clock Goddess Puzzle
Mercenaries Game - Hints Extra Goodies Mercenaries : Time
Bonuses On the area where there are a lot of Zombies
(the y-shaped alley) shoot the 1st zombie cop as you come through the door,
then, peg it down the alley to lure the zombies to you. when they are quite
close, press R2 (make sure you are 2 screens from the RED BARREL) and shoot. You
can get a maximum of a 90 second bonus. COOL!
To get a better grade, and some extra ammo,
rescue the people who are trapped in the mercenaries game. Try looking in the
garage, the press office, the sub station, the medical store place (with the
safsprin door!) and some other key places in the game. The Mercenaries: Operation Mad
Jackal Where to Find the Good Stuff
Gunpowder A 15 Handgun Bullets
Gunpowder B 7 Shotgun Bullets
Gunpowder C (A+B) 10 Grenade Rounds
Gunpowder AA 35 Handgun Bullets
Gunpowder AAA 55 Handgun Bullets
Gunpowder BBA 66 Handgun Bullets
Gunpowder BB 18 Shotgun Bullets
Gunpowder AAB 20 Shotgun Bullets
Gunpowder AC 10 Fire Rounds
Gunpowder CC 10 Cold Rounds
Gun Powder CCC 24 Magnum Rounds
Grenade Round + Gunpowder A 6 Fire Rounds
Grenade Round + Gunpowder B 6 Acid Rounds
Grenade Round + Gunpowder C 6 Cold Rounds
*If you want to get power up handgun bullets or shotgun
shells, use a gunpowder A/B with Upload Tool over 7 times. Every time you mix the
gunpowder's with upload tool, it will raise gunpowder mixing level. If level is
high, you will get more ammo.
The number for the locked safe in the RPD station is 0153
In the police station after killing the
zombies you will be prompted for a locker combination. The combination is 0131
When confronting the final boss, (Nemesis' final transformation) make him retreat
into the corner from where he came from by your rocket launcher, and grenades,
then you have to get the cannon online by PUSHING IN the three power sources,
marked 1,2,3. When that is done, fire the cannon to dispose of the debris, then
it will automatically fire again, at Nemesis. You then have the choice to finish
him off yourself (this is an FMV!) or just running. I recommend you finish him
with the FMV, because this unlocks more secrets in the end
If you take on Nemesis the best strategy is to run by his right side. He is a
lefty so he will always try to grab or pummel you into submission with his left
hand. Once you're a little ways behind him (make sure it's not too far otherwise
he will run at you, then your in trouble) take a shot and run by him again. Keep
doing this until he falls over. He will get back up so continue until you see
the purple blood from his body. If your playing HARD mode make sure you pick up
the item
Herb: Ability:
If you go into the save room before you go to the police station and mix the A
and B gunpowder on the shelf to make C and then mix it with the gunpowder A that
you got at the warehouse and then combine it with your reloading tool to make
grenade flame rounds you will always get the grenade launcher in the S.T.A.R.S.
room.
Use this method to get all the infinite-ammo weapons and infinite weapons pack.
In the mercenary mode go to the area with the dumpster and the hop scotch
paintings (the one right behind the bar.) Go up the steps and take a right. You
will then go north until you get to the fork. Go through the door and you will
be in the dead-end alley that is boarded up by red and white boards. This can be
done with all 3 mercenaries. There are three dogs here. First kill 2 dogs
immediately. Then lure the remaining dog to where the boards are stacked up.
Climb up onto the boards. Go to the opposite end and watch as the dog makes
attempts to jump at you. Take a small step forward and press R1 right before he
jumps. Your character will jump backwards and get a dodge bonus. Immediately
after the character dodges, press R1 again to pick up a combo for your dodge
bonus. Repeat this process to rack up tons of money and time. It takes time, but
it is sure worth it.
With this code you can put more than 6 rounds into your grenade launcher at
once. If you have 6 fire rounds in your grenade launcher, and you have 138
regular rounds in your item box, combine the ammo onto the grenade launcher with
the fire ammo in it (it works with any ammo as long as the two are different)
and the 6 fire ammo should be in your item box and the 138 in your gun! No
reloading.
To get the epilogues without getting Rank A. You just have to get a rank higher
than f.
In the Mercenaries game, once you reach the small area with the three
zombie-dogs with the small crate-like box, kill two of the dogs, and lure one to
you and climb on the crate. Once it jumps press the R button and dodge. Every time
you dodge it you will earn 3 extra seconds! Repeat it over and over to get a
great time!
Sometimes, dodging Nemesis doesn't always work right. Here is a different strategy
that will always work. When Nemesis is coming towards you, shoot him until he is
almost right next to you. When he is getting ready to attack, run in a different
direction and he will fail to harm you. Repeat this again and again and he will
never be able to grab you by the neck again!
No Hassle with the Grave Digger
When Jill first comes across the Grave Digger, you don't even need to fight it.
Just quickly turn power to both of those switches, and access the ladder. Then
you don't need to waste time with it.
Successfully complete the game on the hard difficulty setting to unlock an
Epilogue. Epilogues are a short diary description of each character in the
entire Resident Evil series which describes what happened with that specific
person after their adventure. Successfully complete the game on the hard
difficulty setting eight times to unlock all Epilogues. All eight Epilogues read
as followed:
Jill has a total of 5 costumes, 2 you can get on easy, and you can get all 5 on
hard mode.
Each time Nemesis is defeated, he will drop a special item.
1st
EAGLE Parts A
2nd EAGLE Parts B
3rd First Aid Spray Box
4th
BENELLI M3S Parts A
5th
BENELLI M3S Parts B
6th
First Aid Spray Box
7th
Unlimited ammunition Pack
One of the coolest (or most frustrating) features of RE3 is that not everything
remains the same each time you play it. The computer in the lobby of the Police
Station generates a random four-digit password each day. Likewise, Gun
Power is randomly placed.
To unlock “The Mercenaries” mini-game, complete the game at any difficulty.
Possible locations:
-Jill in the press office
-Brad in the restaurant
-Fat man in the gas station
-cop in the electric plant
All of these survivors will give you an extra 20 seconds of time to get to the
end
Crow 1
Hunter 6
Nemesis 10
People 20
Spider 5
Zombie 3
After you beat the game proceed to do it 8 more times and you will discover the
outcome of Leon, Claire, Ada, Sherry, Hunk and everyone else in RE2
When using the water control unit in Raccoon Park to drain the fountain, you
will need to align the gray and black gears. The gears need to be moved in this
order to correctly align them and drain the fountain. Move bottom left black
gear Up. Move top center gray gear Down. Move top right gray gear to the Left.
Move bottom right black gear Up. Move top center gray gear Down. Move top left
black gear to the Right.
Water sample solution
When using the water sample machine in the abandoned Waste Processing Plant
(Dead Factory), you will need to correctly align the three lines of the water
sample to process the sample. The four possible solutions are A: 4 Right, B: 2
Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2
Right. A: 1 Right, B: 3 Right, C: 4 Left. This will unlock half of the lock to
the door next to the elevator.
Whenever you collect a key, go to the Player Status screen and select the key
you want to change the name of (i.e.. the Warehouse Key). Then select
"CHECK" and read the brief info about the key. Now, backtrack to
the Player Status screen and select the same key again. When you highlight
it, it's name will change into something new. (Examples: the
Warehouse Key changes into the Back Door Key and the Park Key changes into the
Main Gate Key).
(NOTE: there are about 3 ways to do this because it changes from time to time.
This is only one method and it many not work all the time)
The object of the Clock Goddess Puzzle is to get the center clock in the Clock
Tower to read twelve o’clock. Collect the Amber, Crystal and Obsidian gems
from the statues and go to the three clocks on the opposite wall. Facing the
clocks, place the Amber gem into the Past clock, the Obsidian into the Present
clock, and the Crystal into the Future clock. If done correctly, the Present
clock will open, revealing a Gold Gear, a Mercenary’s Pocketbook (next to the
bodies in the corner) and M.T. rounds (in the alcove).
In order to get more income when you arrive at the destination, you are required
to save civilian including your members (Mikhail, Carlos, and Nicholai).
List of location, who and where the civilians/ members is:
Person
Location
Fat guy
Gas station
Young girl
Newspaper office
Brad
Below the restaurant
Policemen
Sub station
Nicholai
Sales office
Leon
Pub shop
Beat resident evil 2. use the memory card with RE2 data saved and start a
game in resident evil 3. You will then start out with an assault rifle
instead of a handgun and you'll have some cool weapons in your chest when you
get there.
In the mercenaries game, you beat the monsters to get extra time. The BIG
monsters give BIG time, as follows.
Nemesis (standard) - KO 10 seconds
Nemesis (standard) - Kill 20 seconds
Nemesis (mutated) - Kill 120 seconds (2 mins!)
The only place where I have found the mutant
nemesis, is in the car park area outside the garage. It takes 5 rocket launcher
shell as a minimum!!!
To unlock “The Mercenaries” mini-game, complete the game at any difficulty.
1-Game Instruction File A - Received automatically at game start. Game
Instructions A will change into Jill’s diary when you get all the files in the
right order before you fight nemesis for the last time.
2-Game Instruction File B - Received automatically at game start.
3-Postcard - Found on the counter in Brads Bar.
4-Photo A - Found, on the corpse, in the alley where you have to use the lighter
to unlock the door.
5-Marvin Branagh Report - Found in the small office to the west of the R. P. D.
building on the ground floor.
6-Davids Memo - Found in the only accessible RPD save-room leading to the Photo
Development Room.
7-Fax - Found in the STARS room next to the fax machine.
8-Mercinaries Diary - Search the dead guy in the crank shaped alley (The alley
coming from the RPD and going to the downtown area).
9-City Guide - Found inside the restaurant where you can meet Carlos.
10-Photo B - Raccoon Press reception area on top of the telephone next to the
soft drinks machine.
11-Photo C - Raccoon Press offices 1st floor (search the central desk area).
12-Reporters Memo - Raccoon Press offices 1st floor (in the lower left corner).
13-Mechanics Memo - Tram engine compartment (on top of the engine).
14-Managers Report - Umbrella Medical Storage Facility (underneath the remote
control from the TV).
15-Buisnes Fax -Umbrella Medical Storage Facility (search filing cabinets to the
left of Nicholai).
16-Memo - Found inside the container where the fat civilian went hiding at the
start of the game.
17-Operation Instruction - Search the dead guy in the clock tower main hall.
18-Postcard - Search the desk in the east wing of the clock tower.
19-Mercinaries Pocketbook - Found on the dead couple in the East wing clock
puzzle room.
20-Directors Diary - Found in the Hospital staff room where the elevator is
located (search corpses).
21-Photo D - Found on the desk, in the Hospital, in the 4th floor data room
(where you find the key to room 402).
22-Medicinal Instruction Manual - Found in the Hospital B3 section on the small
desk to the left of the glass cylinders (turn back if you are facing the vaccine
machine and look to your right side).
23-Photo E -Found on the table in the small room facing the back alley of the
clock tower.
24-Written order to the supervisors - Search the dead guy in the East wing of
the park.
25-Suporvisors Report - UBCF mission control room (hidden in the graveyard house
behind the fireplace).
26-Fax from Headquarters - UBCF mission control room (hidden in the graveyard
house behind the fireplace).
27-Managers Diary - Disused plant's 2nd floor save-room.
28-Security Manual - Disused plant's 1st floor save-room.
29-Incinirator Manual -Last room before exiting the disused plant's main
compound (only accessible after finding the red keycard).
30-Classified Photo - Found on the ground in the midst of the alley between
location 29 and the rail gun's location