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Leaky roofs, dodgy electrics, cranked-up
meters... they're all part of the fun of being a landlord. Now you too can
exploit low-rent tenants with Acclaim's comedy building simulator.
Learning The Trade Build
The greater the variety of buildings you construct, the more options become
available to you. If you build one each of the wooden houses, the concrete yard
can be built. After one each of the concrete houses have been raised, the brick
yard option is available. The steel yard is accessible when all the brick houses
have been built.
Once a yard is constructed, be sure to upgrade it. It may take a lot of time and
money, but an upgraded yard can hold more supplies and takes less time to be
restocked. It also increases the amount of buildings that can be built.
Birds Of A Feather
Always place matching tenants and buildings on the same estate. Guaranteed, if
the Sloane family find you've built a bungalow on their doorstep they won't be
best pleased. Level 1 tenants will put up with the most abuse. If they don't,
you can always chuck 'em out. At the start of the game, devote at least two or
three estates to Level 1 tenants. You can keep their properties at the smallest
size as long as you have a few trees to stick in their garden to keep them
happy.
Best Defense
Before you start taking on the other builders, always be sure your estates are
well protected and maintained. Have a few rat traps built in the gadget factory
just in case an infestation occurs, as they spread rapidly from house to house.
Having a good police presence also stops you being overwhelmed by tumultuous
events. Assign them to your most expensive constructions and work yards to stop
undesirables from breaking in. The lower rent houses aren't worth protecting, so
you are better off concentrating your force on the more luxurious properties.
Go Forth And Multiply
The problem most players seem to have is lack of tenants. Without tenants, your
rent money drops, your houses are open to infestation, and your workforce is
greatly diminished. Dedicate one of the first estates you build to breeding
workers or tenants. Upgrade the bedrooms and kitchens to ensure that the tenants
don't die of botulism and stick around to do some breeding.
It is a better idea to produce workers rather than spare tenants. If too many
tenants are hanging around, the council will get uppity and impose a fine for
overcrowding. Workers, however, can be turned into repairmen, foremen, or even
into tenants. They are also immortal when created and will wait happily in your
hut until called for. Don't forget, tenants will only reproduce if they are in
the appropriate level of housing. Level 1 tenants won't reproduce in a bungalow,
for instance.
The Council
These bunch of spuds are the main cause of grief in the game. They can get you
the sack if you accumulate too many black marks. The most lethal threat the
council poses is when they set missions. Missions have to be completed in the
allotted time or it's game over! It is therefore a good idea to save the game
when a mission has been given. Concentrate all your efforts on getting the
mission completed - don't try to do anything else until it is done. Once a
mission is completed, a ton of white marks
are awarded.
The council has its uses. You can sell obsolete or damaged property to them for
reasonable prices. You can also sell a newly constructed house for a healthy
profit, to make some quick money. Selling to the council can also be a good
option if you have property in the wrong place. Rather than sending the foreman
in to blow it up, you can let the council have it for a few months, after which
it will explode of its own accord.
Money
Ultimately, to win the game, money is what you need. Try and get as much out of
your tenants as they can afford: if they complain you can always chuck them out!
Always make constructing a school and a hospital a first priority. The school
helps raise higher level tenants, whilst the hospital provides much needed R & R
for your workers.
Don't forget the bank manager is always there; and if he isn't, there is always
the mob to turn to when you need money. The best way to complete the game is by
borrowing only when necessary. If you desperately need cash to finish a mission,
then fine, but don't waste ready money on undesirables that you don't need. If
you are flat broke, crank the rent up on your worst estate and sell the houses
to the council when the residents get unhappy - you can always build more!
Try and get a good force of gangsters working for you, but never send them in
alone. Three gangsters can take out a building or character in minutes and get
away before the cops turn up, unlike the solitary man that can be picked off
easily.
Like any landlord, do the bare minimum to stay in business. Remember, it is a
seller's market and you can do what you want as long as the money is still
rolling in. Don't redecorate or repair unless the buildings are becoming
uninhabitable. Save your cash for building more houses instead of upgrading new
ones.
Undesirables
This is the fun element of the game. Your undesirables can cause a severe
headache for your opponents, when deployed correctly. You can also use them to
fend off enemy attacks, if you prefer a more sedate game.
Hippie
Long hair, love beads, and a laid-back attitude to match. The hippie becomes
available when a commune has been constructed. This guy has many uses (aside
from cultivating illegal herbs), but subscribes to a nonviolent code. The
hippie's best use is as a squatter. Send him to an empty property, preferably an
expensive one, to stop the owner moving tenants in.
Clown
Good for telling jokes and getting rid of unwelcome ghosts, the clown isn't
as annoying as he seems. Use this character to lure guard dogs away from
property with an array of amusing tricks. He can also entice some of the more
deadly enemies you face into the house of fun and onto the lethal egg machine.
By far his finest weapon is the classic Molotov maneuver. The clown can be
employed to firebomb an opposing property, causing severe damage for your enemy
and severe laughter for you.
Ghost
It seems that even the dead are open to bribes these days. Use the ghost to
cloak one of your characters and send them in to commit a stealthy act of
terrorism. Haunting is also one of the ghost's specialties. Send him to an
expensive property and use him to drive away the residents.
If you are planning a major raid against your enemy, use the ghost to infest a
pavement in their territory. After a few seconds, zombies will appear and send
the police into a frenzy, leaving the way clear for your attack.
Mr. Fix-It
Classic DIY disasters await when Mr. Fixit calls. If you want to make a
house uninhabitable, send him in to do the wiring. If you want to cause more
permanent damage, get him to check out the gas mains. Pretty soon there will be
a huge explosion. If you want to take out a whole block, let him try his hand at
plumbing. After a couple of water mains have burst, the entire neighborhood will
be knee deep in water, adding to their stress.
Psycho
Norman Bates has nothing on this guy! Once the biker bar has been
constructed, this Hell's Angel will go on the rampage. Get him to put his chain
saw to good use. Attacking fences to weaken property is a must. He can also
clear unwanted workers off a building site by going postal with his saw, sending
the enemy packing so you can move in on their territory.
If you've seen Scream and desperately want to emulate some excellent terror
tactics, send the psycho to attack a house. After this raving madman comes to
call, they better cancel their milk and renew their life insurance.
Thugs
When not watching football, they love nothing more than to cause a rack. Use
them to fight off rival thugs or just to cruise the neighborhood looking for
bother. As with the ghost, they can be employed to drive away tenants using
intimidation and threats. They are more effective as they cannot be exorcised.
If you like a decent bit of ragga, send them into a enemy house for a party.
After a while they will get legless and trash the place, reducing its value and
stressing the tenants within.
Thief
The underworld can be a useful tool for increasing your funds and really
aggravating the other players. The thief can steal equipment from the gadget
factory, money from a base, weapons from gangsters, or plain old gear from a
yard. The thief needs to be nursed towards his destination or he will be easily
picked off by enemy gangsters or police. Use parks or invisibility to cover his
approach, so he stays alive long enough to strike.
Gangsters
These are your rank and file foot soldiers. Use them to destroy buildings
and rub out enemy characters. For every kill they get, better weapons become
available in their arsenal. The gangsters are good for destroying expensive
characters such as foremen or repair workers. They can also be employed as
guards on empty building sites, to scare away anyone thinking of usurping your
position.
The gangsters require careful maintenance though. If they are used too
frequently, they will demand mob favors from some of your higher level tenants.
Be aware of the cost and only send them in when you can meet their demands
Game Shark Codes
| Infinite Money | 800FAA18 86A0 |
| Over £16.5 Million | 800FAA1A 00FF |
| Infinite Wood | 800FAA30 0064 |
| Infinite Cement | 800FAA34 0064 |
| Infinite Brick | 800FAA38 0064 |
| Infinite Steel | 800FAA3C 0064 |
|
Enhance your Game | Shop GameShark Store. |
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