All Weapons
At Title screen, press Up, Down, Left, Left, Circle, Square, Triangle, X, X, X, Left, Up.
Nine lives
Get the exit and go to clownman's level kick the megaball into the
clownface on the arch at the beginning and a extra life will come out. Exit and do again and again.
View FMV
At Title screen, highlight the "Bonus Mode" option. Hold L1 + R1 and press
Start. Now an "Animation Test" option will appear under "Voice Test" at the
"Bonus Mode" menu.
Extra Health in Stage 1
Do this after you go in the water area in stage 1. If you have bad health, go
backwards and keep going until you find a group of trees with a health between
them. Destroy the trees to get the health.
Super Jump
Use a superjump to reach places too high for a normal jump. However, you cannot
jump straight up (you must be moving forward), and you can only do it if you
haven't used up all your megaball.
To execute the super jump, jump while moving towards a
ledge you want to reach. At the peak of the jump, shoot the megaball and
immediately jump. you will bounce off the ball in mid-air and skyrocket up. This
is especially useful in Tengu Man's stage, where jumping from platform to
platform against the wind can be risky.
Hint
At the start of the game were you pick a level go to
the iceman or snowman what ever his name is click on his place and when its
loading hold R2 and press triangle, square, circle, left, right, p. Now when you
start you will be in a pig costume. Submitted by
Munk
Items to Beat Boss'
Use the following items to beat each boss
| Grenade Man | Thunder Claw |
| Frost Man | Flash Bomb |
| Tengu Man | Ice Wave |
| Clown Man | Tornado Hold |
| Aqua Man | Astro Crush |
| Sword Man | Water Balloon |
| Search Man | Flame Sword |
| Astro Man | Homing Sniper |
Weakness of Bosses
Here are the weakness of the bosses:
Tengu Man weakness Ice Wave
Frost Man weakness Flash Bomb/Flame Sword
Clown Man weakness Tornado Hold
Grenade Man weakness Thunder Claw
Astro Man weakness Homing Sniper
Sword Man weakness Water Balloon
Search Man weakness Flame Sword
Aqua Man weakness Astro Crush
Evil Penguin weakness Mega Ball
Spaceship weakness Astro Crush
Bass weakness Tornado Hold
Slime Monster weakness Thunder Claw
Dr Wily 1st form weakness Flash Bomb/Astro Crush
Dr Wily 2nd form weakness Flash Bomb
Game Shark Codes
| Invincible | 8015E2AA 2D00 |
| Infinite Energy | 8015E282 2800 |
| Infinite Lives | 801C3370 0005 |
| Infinite Rush Energy | 801B2990 0027 |
| Infinite Bolts | 8016D2F0 0009 |
| Always Have Mega Ball | 801B1EB0 0001 |
| Infinite Mega Balls | 801B1EB2 2D00 |
| Always Have Flash Bomb | 801B1EB4 0001 |
| Infinite Flash Bombs | 801B1EB6 2D00 |
| Always Have Thunder Claw | 801B1EB8 0001 |
| Infinite Thunder Claws | 801B1EBA 2D00 |
| Always Have Ice Wave | 801B1EBC 0001 |
| Infinite Ice Waves | 801B1EBE 2D00 |
| Always Have Tornado Hold | 801B1EC0 0001 |
| Infinite Tornado Holds | 801B1EC2 2D00 |
| Always Have Water Balloon | 801B1EC4 0001 |
| Infinite Water Balloons | 801B1EC6 2D00 |
| Always Have Flame Sword | 801B1EC8 0001 |
| Infinite Flame Swords | 801B1ECA 2D00 |
| Always Have Homing Sniper | 801B1ECC 0001 |
| Infinite Homing Snipers | 801B1ECE 2D00 |
| Always Have Astro Crush | 801B1ED0 0001 |
| Infinite Astro Crushes | 801B1ED2 2D00 |